1
by Griffith, Christopher
Published 2010
Focal Press

2
by Griffith, Christopher
Published 2011
Focal Press

5
by Aversa, Davide
Published 2022
Packt Publishing
Table of Contents: ... Sensors Flocking Path Following and Steering Behaviors A* Pathfinding Navigation Mesh Behavior Trees...

6
by Jorgensen, Kristine
Published 2013
The MIT Press
...Digital games tend to follow one of two trends when presenting game information to the player...

7
by Cruise, Tony
Published 2024
Manning Publications
... simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up...

8
by Pitt, Christopher
Published 2023
Apress
Table of Contents: ... -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War...

9
by Pitt, Christopher
Published 2023
Apress
Table of Contents: ... -- Chapter 11: Paths and Path Followers -- Chapter 12: Interaction Systems -- Chapter 13: Recreating This War...

10
by Aversa, Davide, Kyaw, Aung Sithu, Peters, Clifford
Published 2018
Packt Publishing
Table of Contents: ... -- Path-Following and Steering Behaviors -- Following a path -- Path script -- Path-following agents...

11
by Nandy, Abhishek, Chanda, Debashree
Published 2016
Apress
...Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app...

12
by McGugan, Will, Kinsley, Harrison
Published 2015
Apress
... valuable technical insights and follow along with the creation of a real-world, freely downloadable video...

13
by Dobre, Adrian, Ramtal, Dev
Published 2011
Apress
.... The authors present everything from basic principles to advanced concepts, so you'll be able to follow...

14
by DiMarzio, Jerome
Published 2011
Apress
... own reusable “black box” for game development Easy-to-follow examples make creating the sample games a...

15
by DiMarzio, Jerome
Published 2013
Apress
... to follow real world game code problems and solutions, including source code. This book covers code recipe...

16
by Adams, Ernest
Published 2014
New Riders
...-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look...

17
by Engelbrecht, Dylan
Published 2023
Apress
... with an introduction to the field of AI, then discuss the progression of AI and where we are today. We will follow...

18
by Thorn, Alan
Published 2016
Focal Press
... and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores...

19
by Hiwiller, Zack
Published 2020
Peachpit Press
... rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game...

20
by DiMarzio, J. F.
Published 2011
Apress
... own reusable?black box? for game development Easy-to-follow examples make creating the sample games a...