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dewey-ones:"794 - Indoor games of skill"
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1
Real-
time
collision detection
by
Ericson, Christer
Published 2005
Elsevier
“
... to the components of efficient real-
time
collision detection systems. The book provides the tools and know-how...
”
Call Number:
TR897.7
Read Now
2
Online game pioneers at work : interviews with some of the top online game pioneers of our times
by
Ramsay, Morgan
Published 2015
Apress
Call Number:
GV1469.15
Read Now
3
Making isometric social real-
time
games with HTML5, CSS3, and Javascript
by
Pagella, Mario Andrés
Published 2011
O'Reilly
“
...Anyone familiar with Zynga's Farmville understands how fun and addictive real-
time
social games can...
”
Call Number:
QA76.76.C672
Read Now
4
Land of Lisp : learn to program in Lisp, one game at a time!
by
Barski, Conrad
Published 2011
No Starch Press
Call Number:
QA76.76.C672
Read Now
5
Unity Development Cookbook : real-time solutions from game development to AI
by
Buttfield-Addison, Paris
,
Manning, Jon
,
Nugent, Tim
Published 2023
O'Reilly Media, Incorporated
Table of Contents:
“
... to an Object in a Unity Scene -- Problem -- Solution -- 2.2 Running Code at Specific
Times
in a Script...
”
Call Number:
QA76.76.C672
Read Now
6
Unity game development essentials : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
by
Goldstone, Will
Published 2009
Packt Pub.
Table of Contents:
“
...Sandy areas -- Grass & Rock -- Volcanoes Rock! -- Step 5-Tree
time
-- Step 6-Grassed up -- Step 7...
”
Call Number:
T385
Read Now
7
3D game engine architecture : engineering real-time applications with Wild Magic
by
Eberly, David H.
Published 2005
Morgan Kaufman Publishers
Subjects:
“
...Real-
time
programming / blmlsh...
”
Call Number:
QA76.76.C672
Read Now
8
Vintage game consoles : an inside look at Apple, Atari, Commodore, Nintendo, and the greatest gaming platforms of all time
by
Loguidice, Bill
Published 2014
Focal Press
“
...Vintage Game Consoles tells the story of the most influential videogame platforms of all
time
...
”
Call Number:
TK6681
Read Now
9
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time
by
Loguidice, Bill
Published 2009
Focal Press/Elsevier
Table of Contents:
“
... Dynasty (1992): Strategy in Real
Time
; Final Fantasy VII (1997): It's Never Final in the World of Fantasy...
”
Call Number:
GV1469.3
Read Now
10
Tworzenie izometrycznych gier społecznościowych w HTML5, CSS3 i JavaScript
by
Pagella, Mario Andrés
Published 2012
Helion
“
...Making isometric social real-
time
games with HTML5, CSS3, and JavaScript...
”
Call Number:
QA76.76.C672
Read Now
11
Unreal development kit 3 : beginner's guide : a fun, quick, step-by-step guide to level design and creating your own game world
by
Moore, Richard J.
Published 2011
Packt Pub.
Table of Contents:
“
...
Time
for action -- test map and add botsSummary; Chapter 3: Applying Lighting Effects; Directional...
”
Call Number:
QA76.76.C672
Read Now
12
Unity Android game development by example beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples
by
Finnegan, Thomas
Published 2013
Packt Publishing
Table of Contents:
“
...
Time
for action -- simple device connection
Time
for action -- connecting trickier devices; Unity...
”
Call Number:
QA76.76.C672
Read Now
13
Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
by
Creighton, Ryan Henson
Published 2011
Packt Pub.
Table of Contents:
“
...Keeping yourself in the dark
Time
for action -- Adding a light;
Time
for action -- Moving...
”
Call Number:
QA76.76.C672
Read Now
14
Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity
by
Ferrone, Harrison
Published 2019
Packt Publishing
Table of Contents:
“
...Practical backslashes
Time
for action -- adding comments; Putting it together in Unity; Scripts...
”
Call Number:
QA76.76.C672
Read Now
15
HTML5 Game Development Insights
by
McAnlis, Colt
,
Lubbers, Peter
,
Jones, Brandon
,
Mazur, Andrzej
Published 2014
Apress
“
... such as using the Gamepad API, real-
time
networking, getting 60fps full screen HTML5 games on mobile, using...
”
Read Now
16
GameMaker : Studio For Dummies
by
Rohde, Michael
Published 2014
Wiley
Table of Contents:
“
...Creating the
Time
Line RoomTransitioning to the Next Room with
Time
Lines; Adding a Boss Battle...
”
Call Number:
QA76.9.C65 .R384 2014
Read Now
17
How to cheat in Unity 5 : tips and tricks for game development
by
Thorn, Alan
Published 2016
Focal Press
Table of Contents:
“
.... Animation and
time
-- 5. Persistence and accessibility -- 6. Cameras, rendering, and lighting -- 7. Coding...
”
Call Number:
QA76.76.C672
Read Now
18
Information dynamics in virtual worlds : gaming and beyond
by
Evans, Woody
Published 2011
Oxford [England]
Table of Contents:
“
... in virtual worlds -- Part 2
Time
Inworld: Hungry Ghosts in Second Life -- After virtual worlds -- Conclusions...
”
Call Number:
GV1469.37
Read Now
19
Cross Over to HTML5 Game Development : Use Your Programming Experience to Create Mobile Games
by
Chishti, Zarrar
Published 2017
Apress
Table of Contents:
“
...Chapter 1: Introduction -- Chapter 2: In the Beginning There was HTML -- Chapter 3:
Time
to Apply a...
”
Read Now
20
Tabletop game design for video game designers
by
Ham, Ethan
Published 2016
Focal Press
Table of Contents:
“
... -- 12. Balance -- 13. Turns, ticks, &
time
-- 14. Designing autonomy -- 15. Prototyping video games...
”
Call Number:
QA76.76.C672
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Classification: 794 - Indoor games of skill
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794 - Indoor games of skill
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1
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