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1
by Airey, David
Published 2015
New Riders
...[Heart] logo design love...

2
by Terry, J. P.
Published 2009
Adobe Press
Subjects: ...Adobe LiveCycle Designer ES / fast...

3
by Brown, Barclay R.
Published 2023
John Wiley & Sons, Inc.
Table of Contents: ..., and Fear -- We Live in a World of Systems -- The Intelligence in the System: How Artificial Intelligence...

4
by Dunn, Katherine
Published 2010
Quarry Books
Table of Contents: ...Basic materials -- Illustration as storytelling -- Inspiration: draw what you love -- Sharing...

5
by Light, Larry
Published 2012
FT Press
Table of Contents: ... their brands / Larry Light and Joan Kiddon -- The truth about creating brands people love / Brian D. Till...

6
by Cook, David
Published 2015
Apress, Distributed to the Book trade worldwide by Springer
..."I wrote this book because I love building robots. I want you to love building robots, too. It took...

7
by Varma, Tathagat
Published 2015
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Table of Contents: ... Roadmap; Product Backlog; Sprint Backlog; User Stories; Feature Prioritization; Kano Analysis; MoSCoW...

8
by Allspaw, John
Published 2008
O'Reilly Media
Table of Contents: ... Systems Will Fail; Make Your System Stats Tell Stories; Buying Stuff: Procurement Is a Process...

9
by Lewis, Chris
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents: ... Patterns; Pattern Languages; Using Motivational User Stories to Discover Patterns; Motivational User...

10
by Khan-Panni, Phillip
Published 2012
Pearson
Table of Contents: ... the author -- Introduction -- Part 1 Planning -- Successful presentations -- Live test -- The power...

11
by Jing, Tony
Published 2018
Apress
...Chapter 7: Designing for Scale; Fall in Love with the Problem; Benefit As Many People As Possible...

12
by Kramarzewski, Adam, De Nucci, Ennio
Published 2023
Packt Publishing Ltd.
Table of Contents: ... -- Basic stats -- Marketing and analytics -- Economy and balancing -- Live operations -- Staffing...

13
by Horton, William K.
Published 2012
Pfeiffer
Table of Contents: ... storyline -- Create a back story -- Specify the game structure -- Assign the learner's role -- Make the game...

14
by Schwartz, Ezra
Published 2017
Packt Publishing

15
by Cairo, Alberto
Published 2013
New Riders

16
by Morgan, Andrew, Amend, Antoine, Hallett, Matthew, George, David
Published 2017
Packt Publishing
Table of Contents: ... -- Summary -- Chapter 10: Story De-duplication and Mutation -- Detecting near duplicates -- First steps...

17
by Hodges-Schell, Martina, O'Brien, James
Published 2015
Morgan Kaufmann
Table of Contents: ... the story of UX; Getting good feedback; Summary; The "Presenting Without Contextualizing" anti-pattern; You...

18
by Cline, Lydia Sloan
Published 2014
John Wiley & Sons, Inc.
Table of Contents: ... with the Protractor Tool; Chapter 6: Modeling a Two-Story House Interior; Model the Shell and First Floor; Model...

19
by Kvern, Olav Martin
Published 2004
Peachpit Press
...: an updated Story Editor, nested styles, separation previews, the Package for GoLive command, and more...

20
by Rusch, Doris C.
Published 2016
CRC Press
Table of Contents: ... as Muse-What Does It Mean to "Me"?; 5.4 Designing Allegorical Games; 5.4.1 From Theme to Story; 5.4.2...