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dewey-ones:"745 - Decorative arts"
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1
The
video
games
textbook : history, business, technology
by
Wardyga, Brian J.
Published 2023
CRC Press
Subjects:
“
...
Video
games
/ History...
”
Call Number:
GV1469.3
Read Now
2
Science fiction
video
games
by
Tringham, Neal
Published 2015
CRC Press
Subjects:
“
...
Video
games
/ fast...
”
Call Number:
GV1469.3
Read Now
3
Design great
video
games
by
Comm, Zach
Published 2015
Que
Subjects:
“
...
Video
games
/ Evaluation...
”
Call Number:
GV1469.3
Read Now
4
Interactive storytelling for
video
games
: a player-centered approach to creating memorable characters and stories
by
Lebowitz, Josiah
Published 2011
Focal Press
Subjects:
“
...
Video
games
/ Authorship / http://id.loc.gov/authorities/subjects/sh2006004017...
”
Call Number:
GV1469.34.A97
Read Now
5
The intersection of animation,
video
games
, and music : making movement sing
Published 2023
Routledge
Table of Contents:
“
... and
Video
Games
/ Reinke Schwinning ; The Pseudo-1930s World of Cuphead / Lisa Scoggin -- Part II. Gender...
”
Call Number:
ML3540.7
Read Now
6
Introduction to
video
game
engine development : learn to design, implement, and use a cross-platform 2D game engine
by
Brusca, Victor G.
Published 2021
Apress
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
7
Platform-style
video
games
with Construct
by
Stemkoski, Lee
Published 2019
Apress
Subjects:
“
...
Video
games
/ Development...
”
Call Number:
GV1469.3
Read Now
8
Programming
video
games
for the evil genius
by
Cinnamon, Ian
Published 2008
McGraw-Hill
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
9
Digital character creation for
video
games
and collectibles
by
King, Samuel
Published 2023
CRC Press
Subjects:
“
...
Video
game
characters / Design...
”
Call Number:
GV1469.34.C48
Read Now
10
The way we play : theory of game design
by
Killick, Michael
Published 2022
Apress
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
11
Players making decisions : game design essentials and the art of understanding your players
by
Hiwiller, Zack
Published 2020
Peachpit Press
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
12
Players making decisions : game design essentials and the art of understanding your players
by
Hiwiller, Zack
Published 2016
New Riders
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
13
Haxe game development essentials : create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine
by
McCurdy, Jeremy
Published 2015
Packt Publishing
Subjects:
“
...
Video
games
/ Design / fast...
”
Call Number:
GV1469.3
Read Now
14
Free2Play : making money from games you give away
by
Luton, Will
Published 2013
New Riders
Subjects:
“
...
Video
games
/ Marketing...
”
Call Number:
QA76.76.C672
Read Now
15
Game art : art from 40 video games and interviews with their creators
by
Sainsbury, Matt
Published 2015
No Starch Press
Subjects:
“
...
Video
games
industry / fast...
”
Call Number:
GV1469.3
Read Now
16
Games as a service : how free2play design can make better games
by
Clark, Oscar
Published 2014
Focal Press
Subjects:
“
...
Video
games
/ Marketing / fast...
”
Call Number:
GV1469.15
Read Now
17
How to make a game : go from idea to publication avoiding the common pitfalls along the way
by
Fahme, Minhaz-Us-Salakeen
,
Khan, Tanimul Haque
Published 2021
Apress
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
GV1469.3
Read Now
18
On the road to more holistic player understanding
by
Kerr, Wesley
Published 2019
Data Science Salon
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
19
Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language
by
Cossu, Sebastiano M.
Published 2019
Apress L.P.
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
20
Tabletop game design for
video
game
designers
by
Ham, Ethan
Published 2016
Focal Press
Table of Contents:
“
... -- 12. Balance -- 13. Turns, ticks, & time -- 14. Designing autonomy -- 15. Prototyping
video
games
...
”
Call Number:
QA76.76.C672
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Classification: 745 - Decorative arts
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745 - Decorative arts
794 - Indoor games of skill
213
000 - Computer science, information & general works
47
006 - Special computer methods
35
500 - Natural sciences & mathematics
26
005 - Computer programming, programs & data
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004 - Data processing & computer science
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384 - Communications; telecommunication
8
658 - General management
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300 - Social sciences
4
374 - Adult education
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793 - Indoor games & amusements
4
770 - Photography, photographs & computer art
3
781 - General principles & musical forms
3
153 - Mental processes & intelligence
2
330 - Economics
2
371 - Schools & their activities; special education
2
381 - Commerce
2
670 - Manufacturing
2
741 - Drawing & drawings
2
777 - [Unassigned]
2
001 - Knowledge
1
338 - Production
1
510 - Mathematics
1
530 - Physics
1
621 - Applied physics
1
629 - Other branches of engineering
1
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1
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1
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341
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13
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9
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2
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2
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2
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2
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2
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2
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2
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2
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2
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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