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dewey-ones:"745 - Decorative arts"
dewey-ones:"794 - Indoor games of skill"
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21
Fundamentals of construction and simulation game design
by
Adams, Ernest
Published 2013
New Riders
Call Number:
QA76.76.C672
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22
Fundamentals of puzzle and casual game design
by
Adams, Ernest
Published 2014
New Riders
Call Number:
QA76.76.C672
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23
Game ai pro : collected wisdom of game ai professionals
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Call Number:
QA76.76.C672
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24
Game design workshop : a playcentric approach to creating innovative games
by
Fullerton, Tracy
Published 2014
CRC Press
Call Number:
QA76.76.C672
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25
Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift
by
Haney, Stephen
Published 2015
Packt Publishing
Call Number:
QA76.76.C672
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26
Game engine architecture
by
Gregory, Jason
Published 2015
CRC Press, Taylor & Francis Group
Call Number:
QA76.76.C672
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27
Games as a service : how free2play design can make better games
by
Clark, Oscar
Published 2014
Focal Press
Call Number:
GV1469.15
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28
Games, design and play : a detailed approach to iterative game design
by
Macklin, Colleen
,
Sharp, John
Published 2016
Addison-Wesley
Call Number:
GV1469.3
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29
Game usability : advice from the experts for advancing the player experience
by
Isbister, Katherine
Published 2008
Morgan Kaufmann
Call Number:
QA76.76.C672
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30
Getting started with SpriteKit : develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework
by
Jordán, Jorge
Published 2016
Packt Publishing
Call Number:
GV1469.3
Read Now
31
Fundamentals of shooter game design
by
Adams, Ernest
Published 2015
New Riders
Call Number:
QA76.76.C672
Read Now
32
Fundamentals of sports game design
by
Adams, Ernest
Published 2014
New Riders
Call Number:
QA76.76.C672
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33
Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0
by
Bradfield, Chris
Published 2018
Packt Publishing
Call Number:
QA76.76.C672
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34
Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques
by
Gahan, Andrew
Published 2008
Elsevier/Focal Press
Call Number:
QA76.76.C672
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35
Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X
by
Lanham, Micheal
Published 2017
Packt Publishing
Call Number:
QA76.76.C672
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36
Game character creation with Blender and Unity
by
Totten, Christopher W.
Published 2012
Wiley
Call Number:
QA76.76.C672
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37
The game designer's playlist : innovative games every game designer needs to play
by
Hiwiller, Zach
Published 2019
Addison-Wesley
Call Number:
GV1469.15
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38
Game design essentials
by
Mitchell, Briar Lee
Published 2012
Wiley
Call Number:
QA76.76.C672
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39
Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games
by
Au, Wagner James
Published 2012
John Wiley & Sons
Call Number:
GV1469.3
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40
Game design theory : a new philosophy for understanding games
by
Burgun, Keith
Published 2012
A K Peters/CRC Press
Call Number:
QA76.76.C672
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