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dewey-ones:"745 - Decorative arts"
dewey-ones:"794 - Indoor games of skill"
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181
Fundamentals of shooter game design
by
Adams, Ernest
Published 2015
New Riders
Call Number:
QA76.76.C672
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182
Fundamentals of Vehicle Simulation Design
by
Adams, Ernest
Published 2014
New Riders
Call Number:
QA76.76.C672
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183
Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more
by
Makzan
Published 2010
Packt Pub.
Call Number:
QA76.76.C672
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184
Game ai pro : collected wisdom of game ai professionals
Published 2013
A K Peters/CRC Press, an imprint of Taylor and Francis
Call Number:
QA76.76.C672
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185
Game AI pro² : collected wisdom of game AI professionals
Published 2015
CRC Press, Taylor & Francis Group
Call Number:
QA76.76.C672
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186
Game engine architecture
by
Gregory, Jason
Published 2015
CRC Press, Taylor & Francis Group
Call Number:
QA76.76.C672
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187
Beginning 3D game development with Unity : the world's most widely used multi-platform game engine
by
Blackman, Sue
Published 2011
Apress
Call Number:
QA76.76.C672
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188
Building a 3D game with LibGDX : learn how to build an exciting 3D game with LibGDX from scratch
by
Di Giuseppe, Sebastián
,
Krühlmann, Andreas
,
Rijnswou, Elmar van
Published 2016
Packt Publishing
Call Number:
QA76.76.C672
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189
Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPG
by
Karamian, Vahé
Published 2018
Packt Publishing
Call Number:
QA76.76.C672
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190
Introducing JavaScript game development : build a 2D game from the ground up
by
Stuart, Graeme
Published 2017
Apress
Call Number:
QA76.76.C672
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191
Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories
by
Lebowitz, Josiah
Published 2011
Focal Press
Call Number:
GV1469.34.A97
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192
Hands-on Unity 2020 game development
by
Borromeo, Nicolas Alejandro
Published 2020
Packt Publishing, Ltd.
Call Number:
QA76.76.C672
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193
Haxe game development essentials : create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine
by
McCurdy, Jeremy
Published 2015
Packt Publishing
Call Number:
GV1469.3
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194
Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯
by
Bond, Jeremy Gibson
Published 2015
Addison-Wesley
Call Number:
QA76.76.C672
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195
Introduction to game design, prototyping, and development : from concept to playable game with Unity and C#
by
Bond, Jeremy Gibson
Published 2018
Addison-Wesley
Call Number:
QA76.76.C672
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196
Kinect hacks
by
St. Jean, Jared
Published 2012
O'Reilly Media
Call Number:
TK7882.P3
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197
Kodu for kids : the official guide to creating your own video games
by
Kelly, James F.
Published 2013
Que
Call Number:
QA76.76.C672
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198
Andrew Rollings and Ernest Adams on game design
by
Rollings, Andrew
Published 2003
New Riders
Call Number:
QA76.76.C672
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199
Beginning Android 3D game development
by
Chin, Robert
Published 2014
Apress
Call Number:
QA76.76.C672
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200
Building an FPS game with Unity : create a high-quality first person shooter game using Unity game engine and the popular UFPS and Probuilder frameworks
by
Doran, John P.
Published 2015
Packt Publishing
Call Number:
T385
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