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dewey-ones:"620 - Engineering & allied operations"
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1
Next-generation
video
coding
and streaming
by
Bing, Benny
Published 2015
Wiley
Table of Contents:
“
... Anaglyph 3D; 1.6
Video
Coding
Standards; 1.6.1 Exploiting Video Content Redundancies; 1.6.2 High-Quality...
”
Call Number:
TA1638
Read Now
2
Fundamentals of strategy game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
3
Fundamentals of construction and simulation game design
by
Adams, Ernest
Published 2013
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
4
Fundamentals of sports game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
5
Fundamentals of adventure game design
by
Adams, Ernest
Published 2014
New Riders
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
6
Fundamentals and evolution of MPEG-2 systems paving the MPEG road
by
Meer, Jan van der
Published 2014
Wiley
Table of Contents:
“
...; Chapter 2: Technology Developments Around 1990; References; Chapter 3: Developments in Audio and
Video
...
”
Call Number:
TK6680.8.M74
Read Now
7
Learn Corona SDK game development
by
Zammetti, Frank W.
Published 2013
Apress
Subjects:
“
...
Video
games
/ Design...
”
Call Number:
QA76.76.C672
Read Now
8
Information dynamics in virtual worlds : gaming and beyond
by
Evans, Woody
Published 2011
Oxford [England]
Subjects:
“
...
Video
Games
...
”
Call Number:
GV1469.37
Read Now
9
My Xbox : Xbox 360, Kinect, and Xbox LIVE
by
Loguidice, Bill
Published 2012
Que Pub.
Subjects:
“
...Xbox
video
games
/ fast...
”
Call Number:
TK6681
Read Now
10
Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-x
by
Shekar, Siddharth
Published 2014
Packt Publishing
Subjects:
“
...
Video
games
/ Development...
”
Call Number:
QA76.76.C672
Read Now
11
MonoGame mastery : build a multi-platform 2D game and reusable game engine
by
Capellman, Jarred
,
Salin, Louis
Published 2020
Apress
Subjects:
“
...
Video
games
/ Programming / fast...
”
Call Number:
QA76.76.C672
Read Now
12
The MPEG handbook : MPEG-1, MPEG-2, MPEG-4
by
Watkinson, John
Published 2004
Elsevier/Focal Press
Subjects:
“
...MPEG (
Video
coding
standard) / Handbooks, manuals, etc...
”
Call Number:
TK6680.5
Read Now
13
Game programming using Qt : a complete guide to designing and building fun games with Qt and Qt Quick 2 using their associated toolsets : beginner's guide
by
Wysota, Witold
,
Haas, Lorenz
Published 2016
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.9.U83
Read Now
14
Learning Android game programming : a hands-on guide to building your first Android game
by
Rogers, Rick
Published 2011
Addison-Wesley Professional
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
15
Beginning 3D game programming
by
Miller, Tom
Published 2005
Sams
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
16
Dotknij, przesuń, potrząśnij : od pomysłu do gry na iPhone'a i iPada
by
Moore, Todd
Published 2012
Helion
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.8.I64
Read Now
17
Creating the art of the game
by
Omernick, Matthew
Published 2004
New Riders
Subjects:
“
...
Video
games
/ Programming / fast...
”
Call Number:
QA76.76.C672
Read Now
18
3D math primer for graphics and game development
by
Dunn, Fletcher
Published 2011
A K Peters/CRC Press
Subjects:
“
...
Video
games
/ Programming / fast...
”
Call Number:
T385
Read Now
19
Sams teach yourself Windows Phone 7 game programming in 24 hours
by
Harbour, Jonathan S.
Published 2012
Sams
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
20
Core HTML5 canvas : graphics, animation, and game development
by
Geary, David M.
Published 2012
Prentice Hall
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.H94
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Classification: 620 - Engineering & allied operations
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620 - Engineering & allied operations
500 - Natural sciences & mathematics
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745 - Decorative arts
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794 - Indoor games of skill
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O'Reilly
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Directory of Open Access Books
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4
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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