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"video games" » "video james"

1
by Fuchs, Michael
Published 2019
Bloomsbury Academic
... on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus...

2
by Patterson, Christopher B.
Published 2024
Duke University Press
Subjects: ...Asian American studies, video games, race, digital humanities, new media, queer theory...

3
by Ruffino, Paolo
Published 2018
Goldsmiths Press
Subjects: ...video game collectibles...

4
by Llorens-Largo, Faraón
Published 2020
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

5
by Lee, Jung Eun
Published 2019
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...active video game...

6
by Bódi, Bettina
Published 2023
Taylor & Francis
Subjects: ...agency;game design;game development;game studies;paratext;player action;videogame;video games...

7
by Church, David
Published 2022
University of Michigan Press
Subjects: ...Mortal Kombat, video game, fighting game, martial arts, fatality, violence, ratings, controversy...

8
Published 2021
Fondazione Università Ca' Foscari
Subjects: ...Video game-based learning,Second language acquisition,Intercultural citizenship,Blended learning...

9
by Wolf, Mark
Published 2011
University of Michigan Press
...Landmark Video Games...

10
by Pinchbeck, Dan
Published 2013
University of Michigan Press
...Landmark Video Games...

11
by Ruggill, Judd
Published 2015
University of Michigan Press
...Landmark Video Games...

12
by Rossignol, Jim
Published 2010
University of Michigan Press
...A look at what it's like to play video games, their cultures in three different international...

13
by Kong, Siu-Cheung
Published 2019
Springer Nature
... the perspective of STEM education, the use of video games to teach computational thinking, and how computational...

14
by Livingstone, Sonia
Published 2016
NYU Press
...-in school, at home, and with their friends, engaging in a range of activities from video games to drama...

15
by Dakers, Caroline
Published 2018
UCL Press
..., and one essay that features the most recent appearance of the Abbey in a video game....

16
by Ito, Mizuko
Published 2019
The MIT Press
.... Integrating twenty-three case studies-which include Harry Potter podcasting, video-game playing, music sharing...