Search alternatives:
"video gaming" » "video making", "video reading", "video games"

1
Published 2005
OECD Publishing
...The computer and video game industry study analyses changing value chains and business models...

2
by Shpigor, Ilya
Published 2018
Apress, Distributed to the Book trade worldwide by Springer Science+Business Media New York
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

3
by Ruffino, Paolo
Published 2018
Goldsmiths Press
Subjects: ...video game collectibles...

4
Published 2005
OECD Publishing
...Computer and video games is a young industry with rapid growth underpinned by technological...

5
by Fuchs, Michael
Published 2019
Bloomsbury Academic
... on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus...

6
by Patterson, Christopher B.
Published 2024
Duke University Press
Subjects: ...Asian American studies, video games, race, digital humanities, new media, queer theory...

7
by Jones, Steven E.
Published 2013
Taylor & Francis
Subjects: ...video game studies...

8
by Ito, Mizuko
Published 2013
The MIT Press
Subjects: ...video-games...

9
by Llorens-Largo, Faraón
Published 2020
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...video games...

10
by Lee, Jung Eun
Published 2019
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...active video game...

11
by Bódi, Bettina
Published 2023
Taylor & Francis
Subjects: ...agency;game design;game development;game studies;paratext;player action;videogame;video games...

12
by Church, David
Published 2022
University of Michigan Press
Subjects: ...Mortal Kombat, video game, fighting game, martial arts, fatality, violence, ratings, controversy...

13
Published 2021
Fondazione Università Ca' Foscari
Subjects: ...Video game-based learning,Second language acquisition,Intercultural citizenship,Blended learning...

14
by Pinchbeck, Dan
Published 2013
University of Michigan Press
...Landmark Video Games...

15
by Ruggill, Judd
Published 2015
University of Michigan Press
...Landmark Video Games...

16
by Wolf, Mark
Published 2011
University of Michigan Press
...Landmark Video Games...

17
Published 2020
Springer International Publishing
Table of Contents: ... -- Reverse Engineering Video Games -- Modeling the Brain with Analog Electronics -- Design Automation...

18
by Rossignol, Jim
Published 2010
University of Michigan Press
...A look at what it's like to play video games, their cultures in three different international...

19
by Evans, David S.
Published 2008
The MIT Press
...It offers detailed studies of the personal computer, video game console, personal digital assistant...

20
by Banks, John
Published 2013
Bloomsbury Academic
... of video games....