2
by Burgun, Keith
Published 2012
A K Peters/CRC Press
Table of Contents: ...1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video...

3
by De Byl, Penny
Published 2022
Packt Publishing
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

4
by Sung, Kelvin, Smith, Gregory
Published 2023
Apress L. P.
Subjects: ...Video games / Programming / Mathematics...

5
by Stahler, Wendy
Published 2004
New Riders
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

6
by Feronato, Emanuele
Published 2012
Packt Pub.
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

7
by Sung, Kelvin, Smith, Gregory
Published 2019
Apress, Distributed to the book trade worldwide by Springer Science+Business Media New York
Subjects: ...Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476...

8
by Dunn, Fletcher
Published 2011
A K Peters/CRC Press
Subjects: ...Video games / Programming / fast...

9
by Van Verth, James M.
Published 2015
CRC Press
Subjects: ...Video games / Programming / Mathematics...

10
by DeCoito, Isha, Fazio, Xavier, Gichuru, Jane
Published 2024
Springer International Publishing
... practices in STEM education (e.g., STEM environmental projects, digital video games). The book links...

11
by Iniewski, Krzysztof
Published 2017
CRC Press
... are getting exponentially smaller, increasingly used in everything from video games, hearing aids...

12
Published 2015
Princeton University Press
... as Klein bottles; Keith Devlin asks what makes a video game good for learning mathematics and shows why...