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dewey-ones:"302 - Social interaction"
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games »
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1
Flash MX 2004
games
: art to ActionScript
by
Lever, Nik
Published 2004
Focal Press
Table of Contents:
“
...Preliminaries; Contents at a glance; Contents in summary; Introduction:
Learn
to write ActionScript...
”
Call Number:
QA76.575
Read Now
2
Beginning iOS social
games
by
Richter, Kyle
Published 2013
Apress
Subjects:
“
...
GAMES
/ Board / bisacsh...
”
Call Number:
QA76.774.I67
Read Now
3
Hello, my
name
is awesome : how to create brand names that stick
by
Watkins, Alexandra
Published 2014
Berrett-Koehler Publishers
Table of Contents:
“
...Cover; Contents; Preface; Introduction; 1 SMILE: The 5 Qualities of a Super-Sticky
Name
; 2 SCRATCH...
”
Call Number:
HF5415.1255
Read Now
4
3ds Max modeling for
games
: insider's guide to game character, vehicle, and environment modeling
by
Gahan, Andrew
Published 2009
Focal Press/Elsevier
Table of Contents:
“
...Max Modeling for
Games
-- Brief Outline -- -- This book is an essential guide for the 3D artist...
”
Call Number:
TR897.7
Read Now
5
Macromedia Flash MX ActionScript for fun &
games
by
Rosenzweig, Gary
Published 2002
Que
Subjects:
“
...Flash (Computer file) / http://id.loc.gov/authorities/
names
/n97107235...
”
Call Number:
QA76.76.C672
Read Now
6
Learning
Autodesk 3ds Max 2008 foundation
Published 2007
Focal Press
Table of Contents:
“
...Front Cover;
Learning
Autodesk® 3ds Max® 2008; Copyright Page; Acknowledgements; Primary Author...
”
Call Number:
TR897.7
Read Now
7
3ds Max modeling for
games
, Volume II : insider's guide to stylized modeling
by
Gahan, Andrew
Published 2012
Focal Press
Subjects:
“
...3ds max (Computer file) / http://id.loc.gov/authorities/
names
/n2001005223...
”
Call Number:
TR897.7
Read Now
8
AdvancED
game
design with Flash
by
Van der Spuy, Rex
Published 2010
Friends of ED
Table of Contents:
“
...Modeling
game
data : Verlet integration ; The problem with Euler integration ; Introducing...
”
Call Number:
TR897.7
Read Now
9
Learn
marketing with social media in 7 days : master Facebook, LinkedIn & Twitter for business
by
Coles, Linda
Published 2011
Wrightbooks
Table of Contents:
“
... the
name
game
; Is your social media activity antisocial?; Day 6: YouTube explained; Why create a video...
”
Call Number:
HF5415.1265
Read Now
10
Game
programming using Qt 5 beginner's guide : create amazing games with Qt 5, C++, and Qt Quick
by
Strakhov, Pavel
,
Wysota, Witold
,
Haas, Lorenz
Published 2018
Packt Publishing
Table of Contents:
“
...
Game
programming using Qt 5 beginner's guide : create amazing
games
with Qt 5, C++, and Qt Quick...
”
Call Number:
QA76.76.C672
Read Now
11
Ask, measure,
learn
: using social media analytics to understand and influence customer behavior
by
Finger, Lutz
,
Dutta, Soumitra
Published 2014
O'Reilly
Table of Contents:
“
...Workbook Questions -- Part II. Build Your Own Ask-Measure-
Learn
System -- Chapter 8. Ask the Right...
”
Call Number:
HF5415.32
Read Now
12
Maya studio projects : game environments and props
by
McKinley, Michael
Published 2010
Wiley Pub.
Subjects:
“
...Simulation
games
/ http://id.loc.gov/authorities/subjects/sh2005005589...
”
Call Number:
TR897.7
Read Now
13
Facebook application development : learn by video
by
Turrall, Robert
Published 2011
Peachpit Press
Subjects:
“
...Facebook (Electronic resource) / http://id.loc.gov/authorities/
names
/n2007076967...
”
Call Number:
HM743.F33
Read Now
14
OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
by
Wolff, David
Published 2018
Packt Publishing Ltd.
Subjects:
“
...OpenGL. / http://id.loc.gov/authorities/
names
/n92110196...
”
Call Number:
T385
Read Now
15
Maya studio projects: Photorealistic characters
by
Palamar, Todd
Published 2011
Wiley
Subjects:
“
...Video
game
characters / fast...
”
Call Number:
TR897.7
Read Now
16
Quick team-building activities for busy managers : 50 exercises that get results in just 15 minutes
by
Miller, Brian Cole
Published 2015
AMACOM
Table of Contents:
“
... : debrief the activity -- Step 7. After : reinforce the
learning
back on the job -- Chapter 2. What could go...
”
Call Number:
HD66
Read Now
17
Graphics shaders : theory and practice
by
Bailey, Michael
Published 2012
CRC Press
Subjects:
“
...OpenGL. / http://id.loc.gov/authorities/
names
/n92110196...
”
Call Number:
T385
Read Now
18
How to cheat in Maya 2012 : tools and techniques for character animation
by
Luhta, Eric
Published 2012
Focal Press
Subjects:
“
...Maya (Computer file) / http://id.loc.gov/authorities/
names
/no00023998...
”
Call Number:
TR897.7
Read Now
19
Character modeling with Maya and ZBrush : professional polygonal modeling techniques
by
Patnode, Jason
Published 2008
Focal Press
Table of Contents:
“
...; Creating a video
game
character; Creating a hyper-real character; Creating a photo-real character; UVs...
”
Call Number:
TR897.7
Read Now
20
Becoming Facebook : the 10 challenges that defined the company disrupting the world
by
Hoefflinger, Mike
Published 2017
AMACOM
Table of Contents:
“
... the Long
Game
; LESSON 8: Some long
games
are worth playing if you take care of business in the meantime...
”
Call Number:
HM743.F33
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Classification: 302 - Social interaction
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302 - Social interaction
006 - Special computer methods
47
658 - General management
19
330 - Economics
18
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16
300 - Social sciences
13
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13
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65
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67
Author
Derakhshani, Dariush
4
Autodesk, Inc
3
Derakhshani, Randi
2
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Gahan, Andrew
2
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
Jain, Shawn K.
1
Keller, Eric
1
Kermanikian, Ara
1
Keswin, Erica
1
Lanier, Lee
1
Lever, Nik
1
Lively, Michael
1
Luhta, Eric
1
López Benito, Jorge R.
1
Mahadevan, Malathi
1
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1
McDougall, J. S.
1
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1
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1
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1
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1
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1
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1
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1
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1
Munn, Randi Lorene
1
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1
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1
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1
Petrich, Ryan
1
Petty, Jeremy
1
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1
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1
Richter, Kyle
1
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1
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1
Roy, Kenny
1
Sanders, William B.
1
Schirmbacher, Martin
1
Spencer, Scott
1
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1
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1
Toporek, Adam
1
Turrall, Robert
1
Van der Spuy, Rex
1
Watkins, Alexandra
1
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1
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1
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1
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