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"video gaming" » "video making", "video reading", "video games"

1
by Lynes, Adam
Published 2020
Emerald Publishing
... available to read online. In recent decades the video games industry has grown astronomically, quickly...

2
by Ruffino, Paolo
Published 2018
Goldsmiths Press
Subjects: ...video game collectibles...

3
by Payne, Matthew Thomas
Published 2016
New York University Press
...Explores the culture that made military shooter video games popular, and key in understanding...

4
by Bulut, Ergin
Published 2020
Cornell University Press
...A Precarious Game is an ethnographic examination of video game production. The developers...

5
by Patterson, Christopher B.
Published 2024
Duke University Press
Subjects: ...Asian American studies, video games, race, digital humanities, new media, queer theory...

6
by Edery, David
Published 2010
FTPress Delivers
Subjects: ...Video games / Design / fast...

7
by Edery, David
Published 2010
FTPress Delivers
Subjects: ...Video games industry / Customer services...

8
by Edery, David
Published 2010
Pearson Education Pub. as FTPress Delivers
Subjects: ...Video games industry / fast...

9
by Bódi, Bettina
Published 2023
Taylor & Francis
Subjects: ...agency;game design;game development;game studies;paratext;player action;videogame;video games...

10
by Pagano, Koreen Olbrish
Published 2013
ASTD Press
Subjects: ...Video games...

11
by Boller, Sharon, Kapp, Karl M.
Published 2017
ATD Press
Subjects: ...Video games / Design...

12
by Church, David
Published 2022
University of Michigan Press
Subjects: ...Mortal Kombat, video game, fighting game, martial arts, fatality, violence, ratings, controversy...

13
by Fernández-Martín, Francisco D.
Published 2022
MDPI - Multidisciplinary Digital Publishing Institute
Subjects: ...learning through video games...

14
Published 2022
Springer International Publishing
Table of Contents: ... on electrical properties of tissues -- Artificial Intelligence applied to Video Game for detection of Mild...

15
by Giddings, Seth
Published 2014
Bloomsbury Academic
... courses addressing video games and digital play as significant phenomena in contemporary everyday life...

16
by Giddings, Seth
Published 2014
Bloomsbury Academic
... courses addressing video games and digital play as significant phenomena in contemporary everyday life...

17
by Axelrod, Richard H., Axelrod, Emily M.
Published 2014
Berrett Koehler Publishers, Inc.
.... According to leading consultants Dick and Emily Axelrod, there is. Using the same principles that make video...

18
by Fernandez Pichel, Abraham I.
Published 2024
..., TV-series, comics, graffiti, computer and video games, rock and heavy music, radio serials, among...

19
by Dakers, Caroline
Published 2018
UCL Press
..., and one essay that features the most recent appearance of the Abbey in a video game....

20
by Guenette, Richard
Published 1984
Birkhäuser
... your personal computer really personal. You might want to create your own video game or compose a tune...