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dewey-ones:"006 - Special computer methods"
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1
AR and VR Using the WebXR API : Learn to Create Immersive Content with WebGL, Three.js, and A-Frame
by
Baruah, Rakesh.
Published 2021
Apress
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.I59
Read Now
2
SDL
game
development : discover how to leverage the power of SDL 2.0 to create awesome games in C++
by
Mitchell, Shaun
Published 2013
Packt Pub.
Table of Contents:
“
...Intro -- SDL
Game
Development -- Table of Contents -- SDL
Game
Development -- Credits -- About...
”
Call Number:
QA76.76.C672
Read Now
3
Video
Game
Characters and Transmedia Storytelling : The Dynamic Game Character
by
Blom, Joleen
Published 2023
Amsterdam University Press
Table of Contents:
“
...3. How the dynamic
game
character develops -- Dynamic
game
characters -- The possibility space...
”
Call Number:
GV1469.34.C48
Read Now
4
Video
Data Compression for Multimedia Computing : Statistically Based and Biologically Inspired Techniques
Published 1997
Springer US
Table of Contents:
“
... Overview -- 4 HDTV System Description -- 5
Video
Scanning Format Considerations -- 6 Migration to Higher...
”
Read Now
5
Core HTML5 2D
game
programming
by
Geary, David M.
Published 2015
Prentice Hall
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.H94
Read Now
6
HTML5
game
development insights
by
McAnlis, Colt
Published 2014
Apress, Distributed to the Book trade worldwide by Springer
Table of Contents:
“
...; Conclusion; Chapter 8: Applying Old-School
Video
Game
Techniques in Modern Web
Games
; High-Performance Update...
”
Call Number:
QA76.76.H94
Read Now
7
Multi-
Frame
Motion-Compensated Prediction for
Video
Transmission
by
Wiegand, Thomas
,
Girod, Bernd
Published 2001
Springer US
Table of Contents:
“
...1. State-of-the-Art
Video
Transmission -- 1.1
Video
Transmission System -- 1.2 Basic Components...
”
Read Now
8
HTML5
game
development with
Game
Maker
by
Elliott, Jason Lee
Published 2013
Packt Publishing
Table of Contents:
“
...Getting to know the studio with your first
game
-- Triple 'A'
games
: art and audio -- Shoot 'em up...
”
Call Number:
QA76.76.C672
Read Now
9
Learn Pixi.js : create great interactive graphics for games and the Web
by
Van der Spuy, Rex
Published 2015
Apress
Table of Contents:
“
... Atlas; Using the
frame
Series Utility Function; Animation States; Making a Sprite with a State Player...
”
Call Number:
T385
Read Now
10
AI for
game
developers
by
Bourg, David M.
Published 2004
O'Reilly
Table of Contents:
“
...Introduction to
game
Al -- Chasing and evading -- Pattern movement -- Flocking -- Potential...
”
Call Number:
QA76.76.C672
Read Now
11
The Foley grail : the art of performing sound for film, games, and animation
by
Ament, Vanessa Theme
Published 2014
Focal Press
Table of Contents:
“
... -- ch. 5 Let's Go Ahead and Go Back: Spotting and Cueing -- pt. 3 Foley Beyond the Film
Frame
:
Games
...
”
Call Number:
TK7881.4
Read Now
12
Photoshop for
games
: creating art for console, mobile, and social media games
by
Nelson, Shawn
Published 2015
New Riders
Subjects:
“
...
Video
games
/ Design / http://id.loc.gov/authorities/subjects/sh2006004108...
”
Call Number:
QA76.76.C672
Read Now
13
Rate-Distortion Based
Video
Compression : Optimal Video Frame Compression and Object Boundary Encoding
by
Schuster, Guido M.
,
Katsaggelos, Aggelos
Published 1997
Springer US
Table of Contents:
“
...1 Introduction -- 2 Review of Lossy
Video
Compression -- 3 Background -- 4 General Contributions...
”
Read Now
14
HTML5
game
development by example : make the most of HTML5 techniques to create exciting games from scratch
by
Makzan
Published 2015
Packt Publishing
Subjects:
“
...
Video
games
/ Programming / http://id.loc.gov/authorities/subjects/sh95003476...
”
Call Number:
QA76.76.C672
Read Now
15
Rigging for
games
: a primer for technical artists using Maya and Python
by
Assaf, Eyal
Published 2016
CRC Press
Table of Contents:
“
.... 8.
Game
on!...
”
Call Number:
TR897.77
Read Now
16
Introducing HTML5
game
development
by
Freeman, Jesse
Published 2012
O'Reilly Media
Table of Contents:
“
...Introduction to Impact -- Working with sprites -- Introduction to
game
design -- Building a
game
...
”
Call Number:
QA76.76.C672
Read Now
17
Game
of Colors: Moderne Bewegtbildproduktion : Theorie und Praxis für Film, Video und Fernsehen
by
Hasche, Eberhard
,
Ingwer, Patrick
Published 2016
Springer Berlin Heidelberg
Table of Contents:
“
...) -- 3D-Grundlagen -- Film/
Video
-- Animationen und Simulationen -- Index...
”
Read Now
18
The Essential Guide to
Game
Audio : the Theory and Practice of Sound for Games
by
Horowitz, Steve
Published 2014
Focal Press, Taylor & Francis Group
Table of Contents:
“
... for
games
-- On the road -- to NOW!: a brief history of
games
and
game
audio -- My non-linear life: audio...
”
Call Number:
QA76.76.C672 H678 2014
Read Now
19
PSP hacks
by
Sample, C. K.
Published 2006
O'Reilly
Table of Contents:
“
...?; The Basics; Quit a
Game
Quickly; Manage Your Saved
Games
; Saving
Game
Progress; Copy and Delete Files...
”
Call Number:
QA76.76.C672
Read Now
20
Artificial intelligence for
games
by
Millington, Ian
Published 2009
Morgan Kaufmann/Elsevier
Table of Contents:
“
...Introduction --
Game
AI -- Movement -- Pathfinding -- Decision making -- Tactical and strategic AI...
”
Call Number:
QA76.76.C672
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