Universal Access in Human-Computer Interaction 18th International Conference, UAHCI 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part I

This three-volume set LNCS 14696-14698 constitutes the refereed proceedings of the 18th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4,...

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Bibliographic Details
Other Authors: Antona, Margherita (Editor), Stephanidis, Constantine (Editor)
Format: eBook
Language:English
Published: Cham Springer Nature Switzerland 2024, 2024
Edition:1st ed. 2024
Series:Lecture Notes in Computer Science
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Mapping Gamification Elements to Heuristics and Behavior Change in Early Phase Inclusive Design: A Case Study
  • When Users Dislike Tech: Assessing Inclusivity and Common Themes with the PTPI Scale
  • Usability Study and Design Implications for Novice AR-based 3D Model Design Tools. Part 2: AI for Universal Access: Style-based Reinforcement Learning: Task Decoupling Personalization for Human-Robot Collaboration
  • User Profile: Changed in the Era of Artificial Intelligence
  • Artificial Intelligence Support to the Accessibility to the Environment
  • Model Based Control System for Outdoor Swimming Pools
  • A Multimodal Approach to Understand Driver’s Distraction for DMS
  • The Social Consequences of Language Technologies and their Underlying Language Ideologies
  • Mutually Complementary HAR System Using IMU-Based Wearable Devices and Computer Vision
  • An Investigation of the Impact of Emotion in Image Classification Based on Deep Learning
  • Part 1: User Experience Design and Evaluation for Universal Access: Exploring the Need of Assistive Technologies for People with Olfactory Disorders
  • Enhancing Accessibility for Collectible Card Games: Adopting Guidelines, Applying AI, and Creating New Guidelines
  • Embarking on Inclusive Voice User Interfaces: Initial Steps in Exploring Technology Integration within the Seminar `AI and Educational Sciences'
  • A Study on the Effect of Free-Viewing Eye Movement on Microsaccades
  • The Participation of People with Disabilities in (Citizen) Science Projects - Best Practice Examples from a Toolbox to Support Inclusive Research
  • Ergonomic Principles in Designing Assistive Systems
  • Effects of Electrical Muscle Stimulation on Memorability of Hand Gestures: A Preliminary Study
  • Converging Affective Computing and Ethical Challenges: The Quest for Universal Access in Human-Machine Cooperation
  • Designing for Intersectional Inclusion in Computing
  • HCI-Driven Machine Learning for Early Detection of Lung Cancer: An Ensemble Approach
  • Investigating Openai's Chatgpt Capabilities to Improve Accessibility of Textual Information: An Explorative Study
  • Tax and Welfare Chatbots Used by Young Adults with Dyslexia: A Usability Study