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240604 ||| eng |
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|a QA76.76.C672
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|a Hocking, Joseph
|e author
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|a Unity in action
|b multiplatform game development in C#
|c Joseph Hocking
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|a Video edition
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|a Third edition
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|a [Shelter Island, New York]
|b Manning Publications
|c 2024
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|a 1 video file (10 hr., 6 min.)
|b sound, color
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|a C# (Langage de programmation)
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|a Jeux vidéo / Programmation
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|a Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108
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|a Cadres d'applications (Informatique)
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|a Jeux vidéo / Conception
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|a C# (Computer program language) / http://id.loc.gov/authorities/subjects/sh2001001705
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
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|a Software frameworks / http://id.loc.gov/authorities/subjects/sh2013002773
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|a In Video Editions the narrator reads the book while the content, figures, code listings, diagrams, and text appear on the screen. Like an audiobook that you can also watch as a video
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|u https://learning.oreilly.com/videos/~/9781617299339VE/?ar
|x Verlag
|3 Volltext
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|a 331
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|a 745.4
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|a 005.13/3
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|a Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality
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