Past and Future Presence Approaches for Implementing XR Technology in Humanities and Art Education

While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research...

Full description

Bibliographic Details
Main Author: Crofton-Sleigh, Lissa
Other Authors: Beams, Brian
Format: eBook
Language:English
Published: Amherst College Press 2024
Subjects:
Online Access:
Collection: OAPEN - Collection details see MPG.ReNa
LEADER 02994nma a2200349 u 4500
001 EB002209405
003 EBX01000000000000001346605
005 00000000000000.0
007 cr|||||||||||||||||||||
008 240507 ||| eng
020 |a 9781943208692 
020 |a mpub.14371789 
100 1 |a Crofton-Sleigh, Lissa 
245 0 0 |a Past and Future Presence  |h Elektronische Ressource  |b Approaches for Implementing XR Technology in Humanities and Art Education 
260 |b Amherst College Press  |c 2024 
300 |a 251 p. 
653 |a Information technology: general topics 
653 |a Teaching of a specific subject 
653 |a Information technology: general topics;Virtual worlds;Teaching of a specific subject 
653 |a Virtual worlds 
700 1 |a Beams, Brian 
700 1 |a Crofton-Sleigh, Lissa 
700 1 |a Beams, Brian 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OAPEN  |a OAPEN 
500 |a Creative Commons (cc), https://creativecommons.org/licenses/by-nc/4.0/ 
024 8 |a 10.3998/mpub.14371789 
856 4 0 |u https://library.oapen.org/bitstream/id/7afebcd1-c940-455e-a8a5-49d69d01dfbb/9781943208708.epub  |x Verlag  |3 Volltext 
856 4 2 |u https://library.oapen.org/handle/20.500.12657/89973  |z OAPEN Library: description of the publication 
082 0 |a 000 
082 0 |a 600 
520 |a While uses and studies of XR technology within STEM-based education have been plentiful in recent years, there has been lesser or even, at times, a lack of coverage for this novel learning tool in the arts and humanities.Past and Future Presence aims to bridge some of that gap by presenting research-based theory and case studies of successful application and implementation of XR technology into postsecondary educational settings, ranging in topics from ancient to modern languages, classical and contemporary art, and reenvisioned historical scenes and events presented in ways never seen before. The studies also contemplate how this novel medium can enhance and supplement learning in classrooms and other formal or informal learning environments. The volume as a whole is intended to demonstrate to educators, scholars, and researchers in higher education the potential value of integrating XR technology into their classrooms and to provide a strong argument for college and university administrators to invest in training and development of new research and content for classrooms inside and outside of STEM. The authors of these chapters come from a diverse range of backgrounds at different stages of their careers, providing a broad crosssection of scholastic work within the humanities and arts. Each chapter offers a different angle or approach to incorporating XR technology into teaching or research within different subject areas. As the volume suggests, this technology also places additional emphasis on the humanity within the humanities, by focusing on increasing connection between users and different cultures, time periods, and perspectives.