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01327nmm a2200325 u 4500 |
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240506 ||| eng |
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|a 9780262377522
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020 |
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|a 9780262377539
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|a GV1201.42
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1 |
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|a Stenros, Jaakko
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|a The rule book
|h Elektronische Ressource
|b the building blocks of games
|c Jaakko Stenros and Markus Montola
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260 |
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|a Cambridge, Massachusetts
|b The MIT Press
|c 2024
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653 |
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|a Video games / Rules
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653 |
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|a SOCIAL SCIENCE / Popular Culture
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653 |
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|a Games / Rules
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653 |
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|a DESIGN / History & Criticism
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653 |
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|a GAMES & ACTIVITIES / Reference
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700 |
1 |
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|a Montola, Markus
|e author
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b MITD2O
|a MIT Press Direct to Open
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490 |
0 |
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|a Playful thinking
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5 |
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|a 10.7551/mitpress/14730.001.0001
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776 |
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|z 9780262547444
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856 |
4 |
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|u https://doi.org/10.7551/mitpress/14730.001.0001?locatt=mode:legacy
|x Verlag
|3 Volltext
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|a 790.1
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520 |
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|a "A joyful look at understanding the rules of games, from Magic The Gathering to ski jumping. The authors discuss five broad categories of rules: formal rules, internal rules, social norms, external regulation, and materially embodied rules"--
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