Human-Computer Interaction 9th Iberoamerican Workshop, HCI-COLLAB 2023, Buenos Aires, Argentina, September 13–15, 2023, Revised Selected Papers

This book constitutes the referred proceedings of the 9th Iberoamerican Workshop on Human-Computer Interaction, HCI-COLLAB 2023, held in Buenos Aires, Argentina, during September 13–15, 2023. The 23 full papers presented in this book were carefully reviewed and selected from 84 submissions. They cov...

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Bibliographic Details
Other Authors: Ruiz, Pablo H. (Editor), Agredo-Delgado, Vanessa (Editor), Mon, Alicia (Editor)
Format: eBook
Language:English
Published: Cham Springer Nature Switzerland 2024, 2024
Edition:1st ed. 2024
Series:Communications in Computer and Information Science
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Social Presence and User Experience The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning
  • The Adoption of Industry 4.0 Practices for Small and Medium-sized Companies A systematic mapping study
  • A case study on teaching HCI to interactive art practitioners and learning from them
  • A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD
  • A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD
  • Adaptive Videogames for Education An Initial Study
  • An Approach to Cluster Scenarios According to their Similarity using Natural Language Processing
  • Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities
  • Approach for the feature models definition in software lines based on collaborative work
  • Automation of Granollers Heuristic Evaluation Method Using a Developed Support System A Case Study
  • Computational playful strategy to measure the level of technological acceptance by older adults
  • Design Thinking Empowering Innovation and Transformation in Industry 4.0 Lessons Learned from Early Adoption in SMEs
  • Development and Evaluation of a Non Conventional Interaction Wearable Device
  • DUXAIT NG A Software for the Planning and Execution of User Experience Evaluations and Experiments
  • Eye Tracking-Based Platform for Programming Teaching
  • Facial Emotion Recognition with AI
  • Human-Computer Interaction Research in Ibero America A bibliometric analysis
  • Migration of legacy Java desktop applications to collaborative Web
  • Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy
  • Personalization and Accessibility in a Digital Repository
  • Prompt Engineering An Alternative for Video Game Development
  • Redesign of the Dashboard of a Web Telemetry System for decision support
  • Scenarios, shared understanding, and group decision support to foster innovation networks