XR Development with Unity A Beginner's Guide to Creating Virtual, Augmented, and Mixed Reality Experiences Using Unity

Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explo...

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Bibliographic Details
Main Authors: Braun, Anna, Rizzo, Raffael (Author)
Format: eBook
Language:English
Published: Birmingham Packt Publishing, Limited 2023
Edition:1st edition
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Technical requirements
  • Understanding the AR landscape
  • What types of AR experiences exist?
  • What are marker-based and markerless AR?
  • Understanding AR input types for interaction
  • Popular AR toolkits for Unity
  • Setting up an AR project in Unity using AR Foundation
  • Understanding AR Foundation's architecture
  • Creating an AR project with Unity's AR template
  • Changing the project settings
  • Understanding the AR Session GameObject
  • Exploring the AR Session Origin GameObject
  • Placing a simple cube into the AR scene
  • Implementing plane detection in AR Foundation
  • Cover
  • Title Page
  • Copyright and Credits
  • Contributors
  • Table of Contents
  • Preface
  • Part 1
  • Understanding the Basics of XR and Unity
  • Chapter 1: Introduction to XR and Unity
  • Understanding XR and its different forms (VR, AR, and MR)
  • What is the difference between AR and MR?
  • How did AR, VR, MR, and XR evolve?
  • How did Unity evolve as a platform for XR development?
  • Summary
  • Chapter 2: The Unity Editor and Scene Creation
  • Technical requirements
  • Setting up the Unity development environment
  • Installing the Unity Hub
  • Installing the Unity Editor
  • Loading a sample scene as a new Unity project
  • Choosing the right render pipeline
  • Getting to know the Unity Editor and its interface
  • Exploring the Unity interface
  • Using the Grid and Snap system
  • Understanding GameObjects and components
  • Understanding the default new scene
  • Adding a collider
  • Creating a basic scene in Unity and adding objects
  • Building a table with primitives
  • Changing the appearance of the ground, table, and sphere
  • Creating a brick wall material
  • Unpacking a prefab
  • Importing from the Unity Asset Store
  • Understanding Unity's lighting pipeline
  • Choosing the right lighting settings
  • Adding lights and a skybox
  • Exploring light and reflection probes
  • Summary
  • Part 2
  • Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
  • Chapter 3: VR Development in Unity
  • Technical requirements
  • Windows
  • macOS
  • Linux
  • What is VR development?
  • Exploring the contrasts between classical and VR game development
  • Understanding different approaches to power VR headsets
  • Setting up a VR project in Unity and the XR Interaction Toolkit
  • Creating a project in Unity for VR development
  • Installing XR Plug-in Management and XR Plug-ins
  • Installing the XR Interaction Toolkit and samples
  • Exploring the XR Interaction Toolkit demo scene
  • Examining the pre-configured player
  • Teleporting
  • Exploring grabbable objects
  • Inspecting different types of UI elements
  • Interacting via buttons
  • Exploring gaze interactions and climbing
  • Deploying and testing VR experiences onto different VR platforms or simulators
  • Installing the XR Device Simulator
  • Using the XR Device Simulator
  • Setting up SteamVR
  • Setting up Oculus
  • Summary
  • Chapter 4: AR Development in Unity