The World of Games: Technologies for Experimenting, Thinking, Learning XXIII Professional Culture of the Specialist of the Future, Volume 2

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game...

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Bibliographic Details
Other Authors: Bylieva, Daria (Editor), Nordmann, Alfred (Editor)
Format: eBook
Language:English
Published: Cham Springer Nature Switzerland 2023, 2023
Edition:1st ed. 2023
Series:Lecture Notes in Networks and Systems
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Description
Summary:This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play
Physical Description:XI, 412 p. 91 illus., 80 illus. in color online resource
ISBN:9783031480164