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231206 ||| eng |
020 |
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|a 9783031484957
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100 |
1 |
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|a Zachmann, Gabriel
|e [editor]
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245 |
0 |
0 |
|a Virtual Reality and Mixed Reality
|h Elektronische Ressource
|b 20th EuroXR International Conference, EuroXR 2023, Rotterdam, The Netherlands, November 29 – December 1, 2023, Proceedings
|c edited by Gabriel Zachmann, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch, Patrick Bourdot
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250 |
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|a 1st ed. 2023
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260 |
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|a Cham
|b Springer Nature Switzerland
|c 2023, 2023
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300 |
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|a XII, 216 p. 84 illus., 59 illus. in color
|b online resource
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505 |
0 |
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|a A model for assessing and sorting virtual locomotion techniques according to their fidelity to real walking -- The WalkingSeat: a Leaning Interface for Locomotion in Virtual Environments -- Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain their Attention in Public Spaces -- Rhythmic Stimuli and Time Experience in Virtual Reality -- A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments -- AR Patterns: Event-driven Design Patterns in Creating Augmented Reality Experiences -- Collaborative VR Anatomy Atlas -- An open-source fine-grained benchmarking platform for wireless virtual reality -- 3D molecules visualization with XRmol: an AR web tool for mobile devices -- Correlations of Flow, Usability, Workload and Presence with Task Performance in a Spatially Distributed Memory Task -- Evaluating the Worker Technology Acceptance of a Mixed Reality Technical Documentation -- Changes in concentration performance after short-term virtual reality training in e-athletes -- Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention -- XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training
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653 |
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|a Computer Communication Networks
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653 |
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|a User interfaces (Computer systems)
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653 |
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|a Image processing / Digital techniques
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653 |
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|a Software engineering
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653 |
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|a Computer vision
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653 |
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|a Software Engineering
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653 |
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|a Application software
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653 |
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|a Computer networks
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653 |
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|a Computer Imaging, Vision, Pattern Recognition and Graphics
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653 |
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|a Computer and Information Systems Applications
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653 |
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|a Special Purpose and Application-Based Systems
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653 |
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|a User Interfaces and Human Computer Interaction
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653 |
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|a Computers, Special purpose
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653 |
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|a Human-computer interaction
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700 |
1 |
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|a Walczak, Krzysztof
|e [editor]
|
700 |
1 |
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|a Niamut, Omar A.
|e [editor]
|
700 |
1 |
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|a Johnsen, Kyle
|e [editor]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
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|b Springer
|a Springer eBooks 2005-
|
490 |
0 |
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|a Lecture Notes in Computer Science
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028 |
5 |
0 |
|a 10.1007/978-3-031-48495-7
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856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-031-48495-7?nosfx=y
|x Verlag
|3 Volltext
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082 |
0 |
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|a 6
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520 |
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|a This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023. The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions. The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design
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