Virtual Reality and Mixed Reality 20th EuroXR International Conference, EuroXR 2023, Rotterdam, The Netherlands, November 29 – December 1, 2023, Proceedings

This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023. The 14 full papers presented together with 2 short papers were carefully reviewed and select...

Full description

Bibliographic Details
Other Authors: Zachmann, Gabriel (Editor), Walczak, Krzysztof (Editor), Niamut, Omar A. (Editor), Johnsen, Kyle (Editor)
Format: eBook
Language:English
Published: Cham Springer Nature Switzerland 2023, 2023
Edition:1st ed. 2023
Series:Lecture Notes in Computer Science
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
LEADER 03596nmm a2200457 u 4500
001 EB002187775
003 EBX01000000000000001325260
005 00000000000000.0
007 cr|||||||||||||||||||||
008 231206 ||| eng
020 |a 9783031484957 
100 1 |a Zachmann, Gabriel  |e [editor] 
245 0 0 |a Virtual Reality and Mixed Reality  |h Elektronische Ressource  |b 20th EuroXR International Conference, EuroXR 2023, Rotterdam, The Netherlands, November 29 – December 1, 2023, Proceedings  |c edited by Gabriel Zachmann, Krzysztof Walczak, Omar A. Niamut, Kyle Johnsen, Wolfgang Stuerzlinger, Mariano Alcañiz-Raya, Greg Welch, Patrick Bourdot 
250 |a 1st ed. 2023 
260 |a Cham  |b Springer Nature Switzerland  |c 2023, 2023 
300 |a XII, 216 p. 84 illus., 59 illus. in color  |b online resource 
505 0 |a A model for assessing and sorting virtual locomotion techniques according to their fidelity to real walking -- The WalkingSeat: a Leaning Interface for Locomotion in Virtual Environments -- Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain their Attention in Public Spaces -- Rhythmic Stimuli and Time Experience in Virtual Reality -- A Mixed Reality Setup for Prototyping Holographic Cockpit Instruments -- AR Patterns: Event-driven Design Patterns in Creating Augmented Reality Experiences -- Collaborative VR Anatomy Atlas -- An open-source fine-grained benchmarking platform for wireless virtual reality -- 3D molecules visualization with XRmol: an AR web tool for mobile devices -- Correlations of Flow, Usability, Workload and Presence with Task Performance in a Spatially Distributed Memory Task -- Evaluating the Worker Technology Acceptance of a Mixed Reality Technical Documentation -- Changes in concentration performance after short-term virtual reality training in e-athletes -- Biophilic Design of Virtual Workplaces: Effect of Animations on User Attention -- XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training 
653 |a Computer Communication Networks 
653 |a User interfaces (Computer systems) 
653 |a Image processing / Digital techniques 
653 |a Software engineering 
653 |a Computer vision 
653 |a Software Engineering 
653 |a Application software 
653 |a Computer networks  
653 |a Computer Imaging, Vision, Pattern Recognition and Graphics 
653 |a Computer and Information Systems Applications 
653 |a Special Purpose and Application-Based Systems 
653 |a User Interfaces and Human Computer Interaction 
653 |a Computers, Special purpose 
653 |a Human-computer interaction 
700 1 |a Walczak, Krzysztof  |e [editor] 
700 1 |a Niamut, Omar A.  |e [editor] 
700 1 |a Johnsen, Kyle  |e [editor] 
041 0 7 |a eng  |2 ISO 639-2 
989 |b Springer  |a Springer eBooks 2005- 
490 0 |a Lecture Notes in Computer Science 
028 5 0 |a 10.1007/978-3-031-48495-7 
856 4 0 |u https://doi.org/10.1007/978-3-031-48495-7?nosfx=y  |x Verlag  |3 Volltext 
082 0 |a 6 
520 |a This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023. The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions. The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design