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231010 ||| eng |
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|a 9783031429958
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|a Maymon, Christopher
|e [editor]
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|a Virtual Reality in Behavioral Neuroscience: New Insights and Methods
|h Elektronische Ressource
|c edited by Christopher Maymon, Gina Grimshaw, Ying Choon Wu
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|a 1st ed. 2023
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260 |
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|a Cham
|b Springer International Publishing
|c 2023, 2023
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300 |
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|a X, 387 p. 100 illus., 30 illus. in color
|b online resource
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|a The promises and pitfalls of Virtual Reality -- Setting up your VR neuroscience laboratory -- Monitoring the autonomic system in VR -- Monitoring brain activity in VR: EEG and neuroimaging -- Eye-tracking and Pupillometry in VR -- VR for Movement and Action Science -- VR for Vision Science -- VR for Emotion -- VR for Thinking and Creativity -- VR for Social Cognition -- VR as a window into Consciousness -- Aging -- Learning -- Pain -- Cognitive and motor rehabilitation -- VR for Mental Health
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653 |
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|a Cognitive Neuroscience
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653 |
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|a Psychology, Experimental
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653 |
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|a Experimental Psychology
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653 |
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|a Psychobiology
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653 |
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|a Cognitive neuroscience
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653 |
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|a Human behavior
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653 |
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|a Behavioral Neuroscience
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700 |
1 |
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|a Grimshaw, Gina
|e [editor]
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700 |
1 |
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|a Wu, Ying Choon
|e [editor]
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041 |
0 |
7 |
|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Current Topics in Behavioral Neurosciences
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5 |
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|a 10.1007/978-3-031-42995-8
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|u https://doi.org/10.1007/978-3-031-42995-8?nosfx=y
|x Verlag
|3 Volltext
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|a 612.8
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|a Virtual Reality (VR) is a rapidly maturing technology that offers new and unique solutions to otherwise intractable problems in the study of cognition, behavior and neuroscience. VR removes many of the constraints imposed by laboratory paradigms, allowing us to track cognitive, behavioral and brain responses to naturalistic (or even impossible) situations without sacrificing experimental control. But VR is not a tool that can be swiftly and effortlessly integrated into existing research pipelines; currently, the benefits of VR are accompanied by a host of methodological challenges and important practical considerations. To help navigate this new methodology, this volume provides a balanced review of both the exciting new findings emerging from VR labs and the challenges and limitations that are part and parcel of VR research. This volume is an important first step toward establishing a standardised methodology for conducting research in VR. To this end, thevolume provides a wealth of practical advice for researchers who are new to the technology. This volume is authored by an interdisciplinary team of VR researchers including computer scientists, engineers, psychologists and neuroscientists. It highlights current research in the field to demonstrate how VR advances our understanding of the mind, while also providing groundbreaking solutions in applied domains
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