Improving CAD Designs with Autodesk Fusion 360 A Project-Based Guide to Modelling Effective Parametric Designs

Work through multiple design projects to understand how Autodesk Fusion 360 helps improve efficiency and drafting Purchase of the print or Kindle book includes a free PDF eBook Key Features Understand the project workflow of Autodesk Fusion 360 Design and redesign projects while learning to fix erro...

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Bibliographic Details
Main Author: Land, Kevin Michael
Format: eBook
Language:English
Published: Birmingham Packt Publishing, Limited 2023
Edition:1st edition
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Cover
  • Title Page
  • Copyright and Credit
  • Dedicated
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: Simple, Fun Projects for Around the Home
  • Chapter 1: Working within the Design Workspace
  • Technical requirements
  • Basics of the UI
  • The help menu
  • Preferences
  • The data panel
  • Workspaces
  • Toolbar
  • Exploring the various design approaches
  • The top-down design method
  • The bottom-up design method
  • Various subscription options
  • The free hobbyist version
  • The paid version
  • Extensions
  • Summary
  • Chapter 2: Planes, Sketches, Constraints, and Parametric Dimensions
  • Technical requirements
  • What are planes?
  • Offset Plane
  • The Plane at Angle tool
  • Midplane
  • What are sketches?
  • The SKETCH tab
  • 3D sketches
  • What are constraints?
  • Placing constraints nonautomatically
  • Removing and adjusting constraints
  • What are parametric dimensions?
  • Adjusting the size of the dimensions
  • Summary
  • Chapter 3: Project Building Basics
  • Technical requirements
  • How to determine design intent
  • What Rule #1 is
  • What components are
  • What bodies are
  • Adding dimensions
  • Using the Sweep tool to create a 3D model
  • Summary
  • Chapter 5: Designing Decorative Doorknobs
  • Technical requirements
  • Creating a model by adding material using the Revolve tool
  • Creating a sketch profile
  • Adjusting the sketch size using the Sketch Scale tool
  • Finalizing the model with the Revolve tool
  • Modifying the sketch
  • Creating a model by removing material using the Revolve tool
  • Creating the reverse sketch
  • Revolve using the cut profile
  • Adding fillets
  • Modifying the sketch
  • Creating a model by stacking with the Extrude tool
  • The difference between a component and body
  • Saving to the cloud
  • How do I download models from Fusion 360?
  • How do I upload models to Fusion 360?
  • How do I share my project with others?
  • Summary
  • Chapter 4: Creating a Customizable S-Hook
  • Technical requirements
  • Project setup in Fusion 360
  • Creating an S-Hook using the Pipe and Line tools
  • Conducting the first experiment
  • Editing the sketch
  • Adding constraints
  • Adding dimensions
  • Adding fillets to the 3D model
  • Adding fillets to the sketch
  • Rebuilding the model
  • Creating an S-Hook using the Arc and Sweep tools
  • Creating the doorknob component
  • Completing the doorknob with the Mirror tool
  • Summary
  • Part 2: Bicycle Water Bottle Holder Project
  • Chapter 6: Designing a Simple Bottle Holder
  • Technical requirements
  • Planning out the design
  • Drawing out ideas
  • Version A
  • Version B
  • Version C
  • Taking measurements with calipers
  • What are calipers?
  • Using calipers to take measurements
  • Summary
  • Chapter 7: Creating a Bike Reference Model
  • Technical requirements
  • Planning the design intent
  • Setting up the project
  • Creating a reference model using primitives