Human-Computer Interaction – INTERACT 2023 19th IFIP TC13 International Conference, York, UK, August 28 – September 1, 2023, Proceedings, Part I

The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selecte...

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Bibliographic Details
Other Authors: Abdelnour Nocera, José (Editor), Kristín Lárusdóttir, Marta (Editor), Petrie, Helen (Editor), Piccinno, Antonio (Editor)
Format: eBook
Language:English
Published: Cham Springer Nature Switzerland 2023, 2023
Edition:1st ed. 2023
Series:Lecture Notes in Computer Science
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • 3D Interaction
  • AHO-Guide: Automatically Guiding the Head Orientation of a Local User in Augmented Reality to Realign the Field of View With Remote Users
  • Point- and Volume-based Multi-Object Acquisition in VR
  • Using Mid-Air Haptics to Guide Mid-Air Interactions
  • Accessibility
  • Brilliance and Resilience: A New Perspective to the Challenges, Practices and Needs of University Students with Visual Impairments in India
  • Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences
  • WAM-Studio: A Web-based Digital Audio Workstation To Empower Cochlear Implant Users
  • Web Accessibility in Higher Education in Norway: To What Extent are University Websites Accessible?
  • Wesee: Digital Cultural Heritage Interpretation for Blind and Low Vision People
  • Accessibility and Aging
  • Accessibility Inspections of Mobile Applications by Professionals with Different Expertise Levels: an Empirical Study Comparing with User Evaluations
  • SELFI: Evaluation of Techniques to Reduce Self-report Fatigue by Using Facial Expression of Emotion
  • Usability and Clinical Evaluation of a Wearable TENS device for Pain Management in Patients with Osteoarthritis of the Knee.
  • Moving Away fromthe Blocks: Evaluating the Usability of EduBlocks for Supporting Children to Transition from Block-Based Programming
  • Cybersecurity and Trust
  • Dark Finance: Exploring Deceptive Design in Investment Apps
  • Elements that Influence Transparency in Artificial Intelligent Systems - A survey
  • Empowering Users: Leveraging Interface Cues to Enhance Password Security
  • Friendly Folk Advice: Exploring Cybersecurity Information Sharing in Nigeria
  • Trust in Facial Recognition Systems: A Perspective From the Users
  • Data Physicalisation and Cross-device
  • Comparing Screen-based Version Control to Augmented Artifact Version Control for Physical Objects
  • EmoClock: Communicating Real-Time Emotional States through Data Physicalizations
  • Extending User Interaction with Mixed Reality through a Smartphone-based Controller
  • Fitts’ Throughput vs Empirical Throughput: A comparative study
  • Eye-Free, Gesture Interaction and Sign Language
  • Evaluating the Acceptance of a Software Application Designed to Assist Communication for People with Parkinson’s Disease
  • “The Relief is Amazing”: An In-situ Short Field Evaluation of a Personal Voice Assistive Technology for a User Living with Dementia
  • Towards an Automatic Easy-to-Read Adaptation of Morphological Features in Spanish Texts
  • Accessibility for Auditory/Hearing Disabilities
  • Challenges faced by the Employed Indian DHH Community
  • Haptic Auditory Feedback for Enhanced Image Description: A Study of User Preferences and Performance
  • Using Colour and Brightness for Sound Zone Feedback
  • Co-Design
  • Common Objects for Programming Workshops in Non-Formal Learning Contexts
  • Engaging a project consortium in ethics-aware design and research
  • Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-Report Interfaces
  • Developing and Evaluating a Novel Gamified Virtual Learning Environment for ASL
  • Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices
  • Hap2Gest: An Eyes-free Interaction Concept with Smartphones Using Gestures and Haptic Feedback
  • User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays
  • Haptic interaction
  • Assignment of a Vibration to a Graphical Object Induced by Resonant Frequency
  • GuidingBand: A Precise Tactile Hand Guidance System to Aid Visual Perception
  • Mid-Air Haptic Cursor for Physical Objects
  • Stress Embodied: Developing Multi-Sensory Experiences for VR Police Training
  • Healthcare applications and Self-Monitoring
  • Co-designing an eHealth Solution to Support Fibromyalgia Self-Management
  • Designing Remote Patient Monitoring Technologies for Post-Operative Home Cancer Recovery: The Role of Reassurance