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|a 9780080514758
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|a T385.G549p
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|a Glassner, Andrew S.
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245 |
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|a Principles of digital image synthesis
|c Andrew S. Glassner
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260 |
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|a San Francisco
|b Morgan Kaufmann Publishers
|c 1995
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300 |
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|a 1 online resource
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505 |
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|a Includes bibliographical references and index
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653 |
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|a Image processing / Digital techniques / http://id.loc.gov/authorities/subjects/sh85064447
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653 |
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|a computer graphics / aat
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653 |
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|a Computer graphics / fast
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653 |
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|a Traitement d'images / Techniques numériques
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653 |
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|a digital imaging / aat
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653 |
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|a Image processing / Digital techniques / fast
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653 |
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|a Computer graphics / http://id.loc.gov/authorities/subjects/sh85029500
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|a Infographie
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041 |
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7 |
|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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776 |
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|z 1558602763
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|z 9781558602762
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|z 0080514758
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|z 9780080514758
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|u https://learning.oreilly.com/library/view/~/9780080514758/?ar
|x Verlag
|3 Volltext
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|a 006.6
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|a Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing
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