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|a 9783031359798
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|a Fang, Xiaowen
|e [editor]
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|a HCI in Games
|h Elektronische Ressource
|b 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II
|c edited by Xiaowen Fang
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|a 1st ed. 2023
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|a Cham
|b Springer Nature Switzerland
|c 2023, 2023
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|a XXV, 343 p. 138 illus., 104 illus. in color
|b online resource
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|a Computer Communication Networks
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|a User interfaces (Computer systems)
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|a Image processing / Digital techniques
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|a Education / Data processing
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|a Electronic commerce
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|a Computer vision
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|a Computer Application in Social and Behavioral Sciences
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|a Social sciences / Data processing
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|a Computers and Education
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|a Computer networks
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|a Computer Imaging, Vision, Pattern Recognition and Graphics
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|a e-Commerce and e-Business
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|a User Interfaces and Human Computer Interaction
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|a Human-computer interaction
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Lecture Notes in Computer Science
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|a 10.1007/978-3-031-35979-8
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|u https://doi.org/10.1007/978-3-031-35979-8?nosfx=y
|x Verlag
|3 Volltext
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|a 5,437
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|a 4,019
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|a This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games
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