Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality Salamanca, Spain, October 19–21, 2022

This TEEM Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceeding reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its le...

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Bibliographic Details
Other Authors: García-Peñalvo, Francisco José (Editor), García-Holgado, Alicia (Editor)
Format: eBook
Language:English
Published: Singapore Springer Nature Singapore 2023, 2023
Edition:1st ed. 2023
Series:Lecture Notes in Educational Technology
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
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505 0 |a Computational thinking and robotics in education -- Engineering Education: Teachers’ and Students’ Competences Recent Developments -- Technological Applications in Medical Training and Practice -- Implementation of Qualitative and Mixed Methods Researches -- Bridging the diversity gap in STEM -- Lab-based Education in STEM -- Identity, technology and education. Identity construction processes in hyperconnected ecosystems -- Gamification and Games for Learning (GAMILEARN) -- Smart Learning 
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653 |a Computers and Education 
653 |a Educational technology 
653 |a Didactics and Teaching Methodology 
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520 |a This TEEM Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceeding reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology based focus with a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.