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|a 9789819909421
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|a García-Peñalvo, Francisco José
|e [editor]
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|a Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality
|h Elektronische Ressource
|b Salamanca, Spain, October 19–21, 2022
|c edited by Francisco José García-Peñalvo, Alicia García-Holgado
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|a 1st ed. 2023
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|a Singapore
|b Springer Nature Singapore
|c 2023, 2023
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|a XXXVI, 1390 p. 361 illus., 324 illus. in color
|b online resource
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|a Computational thinking and robotics in education -- Engineering Education: Teachers’ and Students’ Competences Recent Developments -- Technological Applications in Medical Training and Practice -- Implementation of Qualitative and Mixed Methods Researches -- Bridging the diversity gap in STEM -- Lab-based Education in STEM -- Identity, technology and education. Identity construction processes in hyperconnected ecosystems -- Gamification and Games for Learning (GAMILEARN) -- Smart Learning
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|a Education / Data processing
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|a Teaching
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|a Digital Education and Educational Technology
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|a Computers and Education
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|a Educational technology
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|a Didactics and Teaching Methodology
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|a García-Holgado, Alicia
|e [editor]
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|a eng
|2 ISO 639-2
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|b Springer
|a Springer eBooks 2005-
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|a Lecture Notes in Educational Technology
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|a 10.1007/978-981-99-0942-1
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|u https://doi.org/10.1007/978-981-99-0942-1?nosfx=y
|x Verlag
|3 Volltext
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|a 371.33
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|a This TEEM Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceeding reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology based focus with a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.
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