Playing with the Past: Into the Future
Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the...
Main Author: | |
---|---|
Format: | eBook |
Language: | English |
Published: |
Cham
Springer International Publishing
2022, 2022
|
Edition: | 2nd ed. 2022 |
Series: | Human–Computer Interaction Series
|
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Virtual Travel: Being Not Quite 'There'
- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace
- Culturally Significant Presence
- What Have We Learnt from Game-Style Interaction?
- Playing With The Past: Case Studies
- Mixed Histories, Augmented Pasts
- 8. Evaluating Virtual Heritage in the Future
- An Open Conclusion
- Index