Playing with the Past: Into the Future

Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the...

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Bibliographic Details
Main Author: Champion, Erik
Format: eBook
Language:English
Published: Cham Springer International Publishing 2022, 2022
Edition:2nd ed. 2022
Series:Human–Computer Interaction Series
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Virtual Travel: Being Not Quite 'There'
  • Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace
  • Culturally Significant Presence
  • What Have We Learnt from Game-Style Interaction?
  • Playing With The Past: Case Studies
  • Mixed Histories, Augmented Pasts
  • 8. Evaluating Virtual Heritage in the Future
  • An Open Conclusion
  • Index