The way we play theory of game design
Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
New York, NY
Apress
2022
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Edition: | [First edition] |
Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Chapter 1: Your Design Journey Begins
- Chapter 2: Under the Hood
- Chapter 3: From Paper to Screen
- Chapter 4: FPS Character Controller Tutorial
- Chapter 5: Rule the World: Level Design
- Chapter 6: Friend or Foe? Enemy Design
- Chapter 7: MCM: Mechanics, Combat, and Multiplayer
- Chapter 8: 2D Platformer Tutorial
- Chapter 9: HUD and UI
- Chapter 10: Parting Advice
- Chapter 11: Conclusion: The End. Or Your Beginning?
- Game Design Document Template