HCI International 2022 – Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings

This proceedings LNCS 13521 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June 26 to July 1, 2022. HCII 2022 received a total of 5583 submissions...

Full description

Bibliographic Details
Other Authors: Duffy, Vincent G. (Editor), Gao, Qin (Editor), Zhou, Jia (Editor), Antona, Margherita (Editor)
Format: eBook
Published: Cham Springer Nature Switzerland 2022, 2022
Edition:1st ed. 2022
Series:Lecture Notes in Computer Science
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • HCI for Health and Well-being
  • A Recognition Model of Motion Primitives in VR-IADL Based on the Characteristics of MCI Patients and Elderly Adults
  • Using Machine Learning to Determine Optimal Sleeping Schedules of Individual College Students
  • Analysis and Design of an Information System for Blood Component Donations
  • Designing and Developing a Web Application of Food Products Focusing on Plant-based Diets for Better Health
  • Using Emerging Technologies to Support Wellbeing and Resilience for pilots & Enabling the Assessment of Wellbeing Risk in Airline Safety Management Systems
  • Development of a System to Support Operators when a Ventilator Alarm Happens
  • Voice-assisted Food Recall using Voice Assistants
  • Virtual Assistant as an Emotional Support for the Academic Stress for Students of Higher School: A Literature Review
  • Hierarchical Binary Classifiers for Sleep Stage Classification
  • Digital Mahjong System: Towards Precise Cognitive Assessment with IoT Technologies
  • Automatically Labeling Aging Scenarios with a Machine Learning Approach
  • Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021
  • TACTILE – A Mixed Reality Solution for Staying Active and Socially Included
  • Multisensory Experience for People with Hearing Loss: a Preliminary Study Using Haptic Interfaces to Sense Music
  • From Requirements to Prototyping: Proposal and Evaluation of an Artifact to Support Interface Design in the Context of Autism
  • Older Adults Use of Technology for Decision-Making: A Systematic Literature Review
  • Inclusive Technical Terms for the Deaf
  • Guidelines for the Development of Common Ground-Based Relational Agents for Elderly
  • Automatic Life Event Tree Generation for Older Adults
  • Eliciting and Prioritizing Services for Accessible Information
  • for Residential Real Estate Transactions
  • Older Adults’ Activity on Creative Problem Solving with Modular Robotics
  • Considering Ethics and Privacy Issues in Modern ICT-tools
  • User Experience Design of Elderly-oriented Social Apps Based on Kano Model — The Case of WeChat
  • User Centred Method to Design a Platform to Design Augmentative and Alternative Communication Assistive Technologies
  • Designing a More Inclusive Healthcare Robot: The Relationship between Healthcare Robot Tasks and User Capability
  • An Evaluation of Elderly-Oriented Social Media Apps - From the Perspective of User Satisfaction and Technology Evaluation
  • Classifying Multigenerational Town Tours and Strolls for a Hyperdiverse Society: Case Studies in an Urban Educational District
  • Beyond Age Stereotype: Improving Elderly-Oriented User Experience of Social Media by Value Sensitive Design
  • A Study of the Challenges of Eye Tracking Systems and Gaze Interaction for Individuals with Motor Disabilities
  • How Late Middle-Aged People Experience and Deal with Frustration during Online Shopping
  • The Usability of Training Apps for Older Adults - A Heuristic Evaluation
  • A Study on the Development of VR Content for Quantitative Evaluation of Impaired Visuospatial Ability
  • Does the Proteus Effect with Elderly Simulation Kit Improve Empathy Enhancement to the Elderly?
  • Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects
  • Comparative Analysis of Accessibility Testing Tools and their Limitations in RIAs
  • Camera Mouse: Sound-Based Activation as a New Approach to Click Generation
  • Photo Analysis for Characterizing Food-Related Behavior and Photo Elicitation to Set-up a Mixed Reality Environment for Social Eating among Older Adults Living at Home
  • Development of VR Exposure Therapy Support System for Social Anxiety Utilizing Anxiety Levels Estimated by Physiological Indices
  • Self-determined and Informed Use of Personal Health Records: Assessment of Attitudes and Learning Requirements among Older Adults
  • Expert Requirements for an Ultrasound-Based Wearable using Deep Learning for Exercise Feedback in Older Chronic Back Pain Patients
  • Wild Intercepts: A Novel Approach to Usability Testing of a ‘Citizen Science’ Portal, Developed for Understanding the ‘Burdens of Pain’ among Citizens
  • Detecting Depression, Anxiety and Mental Stress in One Sequential Model with Multi-task Learning
  • The Impact of Virtual Reality Toward Telemedicine: a Qualitative Study
  • Find Your ASMR: Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos Find Your ASMR: A Perceptual Retrieval Interface for Autonomous Sensory Meridian Response Videos
  • Universal Access and Active Aging