Taking SketchUp Pro to the Next Level Go Beyond the Basics and Develop Custom 3D Modeling Workflows to Become a SketchUp Ninja

Additionally, you'll learn about the extensions that can be added to SketchUp to supplement the tools you have been using, allowing you to make your 3D modeling process quicker, easier, and more powerful. By the end of this SketchUp book, you'll have an enhanced understanding of how to use...

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Bibliographic Details
Main Author: Dietzen, Aaron
Format: eBook
Language:English
Published: Birmingham Packt Publishing, Limited 2022
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Chapter 4: Taking Inferencing to the Next Level
  • Technical requirements
  • Inputting with inferencing
  • Axes colors
  • Locking axes' inferences
  • Leaving the axes
  • Snap points
  • Projected inferencing
  • Inferencing planes
  • Inferencing and tools
  • Moving and inferencing
  • Using inferencing with objects
  • Summary
  • Chapter 5: Creating Beautiful Custom Materials
  • Technical requirements
  • Importing images for custom materials
  • What makes a good material?
  • Seamless images
  • Importing files as textures
  • Organizing and applying custom materials
  • Creating custom material lists
  • Visibility while editing Objects
  • Hiding things from yourself
  • Seeing the invisible
  • Summary
  • Chapter 3: Modifying Native Commands
  • Technical requirements
  • Using modifiers
  • The modifier keys
  • Modifying Select
  • Using drawing modifiers
  • Line
  • Freehand
  • Arc/2-Point Arc/3-Point Arc/Pie
  • Rectangle
  • Rotated Rectangle
  • Circle
  • Polygon
  • Modifying tools
  • Eraser
  • Paint Bucket
  • Tag
  • Move
  • Rotate
  • Scale
  • Push/Pull
  • Follow Me
  • Offset
  • Tape Measure/Protractor
  • Axes
  • Section Plane
  • Reviewing the commands and tools
  • Summary
  • Cover
  • Title Page
  • Copyright and Credits
  • Contributors
  • Table of Contents
  • Preface
  • Part 1: Getting More Out of Native Tools
  • Chapter 1: Reviewing the Basics
  • Technical requirements
  • Navigating in SketchUp
  • Navigating with the Orbit, Zoom, and Pan icons
  • Navigating with a touchpad
  • Navigating with a three-button mouse
  • The best way to navigate in SketchUp
  • Exploring edges and faces
  • Edges are lines, right?
  • Edges in arcs and circles
  • Welding edges
  • Face or a surface?
  • Crossing faces
  • Getting more out of Move
  • More to Move than you remember
  • Copies and arrays
  • Radial arrays
  • Deforming geometry
  • Diving deep into Follow Me
  • Follow Me and groups
  • Turning shapes with Follow Me
  • Summary
  • Chapter 2: Organizing Your 3D Model
  • Technical requirements
  • Mastering Groups and Components
  • Starting with Groups
  • Groups versus Components
  • Nesting Groups and Components
  • Getting more out of tags
  • Understanding the Outliner
  • Using scenes for more than appearances
  • Removing model excess
  • Optimizing geometry
  • Optimizing materials
  • Extra Components, styles, and materials
  • Using visibility commands
  • Moving custom materials
  • Deforming textures
  • Modifying textures
  • Applying materials to curves
  • Projecting materials
  • Wrapping with a material
  • Avoiding common mistakes with materials
  • Relying on materials to add all the details
  • Import as a texture
  • Import proper-sized files
  • Apply to the outside
  • Orient materials
  • Take a picture
  • Don't use materials at all
  • Summary
  • Part 2: Customizing SketchUp and Making It Your Own
  • Chapter 6: Knowing What You Need Out of SketchUp
  • Technical requirements
  • Identifying what you are modeling now
  • Why are you using SketchUp?