Design Praxiology and Phenomenology Understanding Ways of Knowing through Inventive Practices

This book offers insight into designerly ways of knowing from the perspectives of experts and professionals engaging in diverse forms of design in workplaces and other public domains. It also aids in the understanding of design practices from designers’ viewpoints via case studies. By pursuing a ref...

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Bibliographic Details
Other Authors: Tan, Lynde (Editor), Kim, Beaumie (Editor)
Format: eBook
Language:English
Published: Singapore Springer Nature Singapore 2022, 2022
Edition:1st ed. 2022
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Chapter 1. Design thinking the future?
  • Chapter 2. Looking inside the box to think outside it: Contextualizing design thinking
  • Chapter 3. The development of social design education: toward social field and new media application
  • Chapter 4. Learning as subversive design practice: Graffiti artists’ learning of social structure and invention of creative expressions
  • Chapter 5. Designing a future through imaginative responses to artists
  • Chapter 6. Solving your game's Rubik's Cube: Systematizing the design process for digital and tabletop games
  • Chapter 7. Transforming the Bard through Digital Media: Modern design approaches for Shakespeare education
  • Chapter 8. Making museum collections more accessible for the public: Multiplicity of designing natural history exhibits
  • Chapter 9. Nature can inspire the things we make and why it matters
  • Chapter 10. Reimagining the book: ‘Writerly’ ways of knowing
  • Chapter 11. Designing for designerly knowing: Strategies for creating instructional design futures
  • Chapter 12. How people learn in design practices
  • Chapter 13. Commentary I on four chapters
  • Chapter 14. Commentary II on four chapters