Making use scenario-based design of human-computer interactions

"Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario,...

Full description

Bibliographic Details
Main Author: Carroll, John M.
Format: eBook
Language:English
Published: Cambridge, Mass. MIT Press 2000
Subjects:
Online Access:
Collection: MIT Press eBook Archive - Collection details see MPG.ReNa
LEADER 02334nmm a2200289 u 4500
001 EB002070616
003 EBX01000000000000001210706
005 00000000000000.0
007 cr|||||||||||||||||||||
008 220922 ||| eng
020 |a 9780262269926 
020 |a 0262269929 
050 4 |a QA76.9.H85 
100 1 |a Carroll, John M. 
245 0 0 |a Making use  |h Elektronische Ressource  |b scenario-based design of human-computer interactions  |c John M. Carroll 
260 |a Cambridge, Mass.  |b MIT Press  |c 2000 
300 |a xiv, 368 pages  |b illustrations 
653 |a COMPUTER SCIENCE/Human Computer Interaction 
653 |a Human-computer interaction 
041 0 7 |a eng  |2 ISO 639-2 
989 |b MITArchiv  |a MIT Press eBook Archive 
028 5 0 |a 10.7551/mitpress/4398.001.0001 
776 |z 0262032791 
776 |z 9780262032797 
856 4 0 |u https://doi.org/10.7551/mitpress/4398.001.0001?locatt=mode:legacy  |x Verlag  |3 Volltext 
082 0 |a 004/.01/9 
520 |a "Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of design practice, the scenario, can transform information systems design.Traditional textbook approaches manage the complexity of the design process via abstraction, treating design problems as if they were composites of puzzles. Scenario-based design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system development--understanding people's needs, envisioning new activities and technologies, designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of designing software by listing requirements, functions, and code modules, the designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else.In addition to a comprehensive discussion of the principles of scenario-based design, the book includes in-depth examples of its application."