|
|
|
|
LEADER |
01504nmm a2200397 u 4500 |
001 |
EB002069578 |
003 |
EBX01000000000000001209668 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
220922 ||| eng |
020 |
|
|
|a 9780262343121
|
020 |
|
|
|a 0262343118
|
020 |
|
|
|a 0262343126
|
020 |
|
|
|a 9780262343114
|
050 |
|
4 |
|a GV745
|
100 |
1 |
|
|a Miah, Andy
|
245 |
0 |
0 |
|a Sport 2.0
|h Elektronische Ressource
|b transforming sports for a digital world
|c Andy Miah
|
246 |
3 |
1 |
|a Sport two point 0
|
260 |
|
|
|a Cambridge, Massachusetts
|b The MIT Press
|c 2017
|
300 |
|
|
|a x, 274 pages
|
653 |
|
|
|a DIGITAL HUMANITIES & NEW MEDIA/General
|
653 |
|
|
|a Olympics / History / 21st century
|
653 |
|
|
|a Sports spectators / Effect of technological innovations on
|
653 |
|
|
|a Social media
|
653 |
|
|
|a Mass media and sports
|
653 |
|
|
|a SOCIAL SCIENCES/Media Studies
|
653 |
|
|
|a GAME STUDIES/General
|
653 |
|
|
|a Performance technology
|
653 |
|
|
|a Communication in sports / Technological innovations
|
653 |
|
|
|a Sports / Technological innovations
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b MITArchiv
|a MIT Press eBook Archive
|
028 |
5 |
0 |
|a 10.7551/mitpress/7441.001.0001
|
856 |
4 |
0 |
|u https://doi.org/10.7551/mitpress/7441.001.0001?locatt=mode:legacy
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 796
|
520 |
|
|
|a Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics
|