Design patterns in .NET 6 reusable approaches in C# and F# for object-oriented software design
Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Berkeley, CA
Apress L. P.
2022
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Edition: | Third edition |
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Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Part I: Introduction
- Chapter 1: The SOLID Design Principles
- Chapter 2: The Functional Perspective
- Part II: Creational Patterns
- Chapter 3: Builder
- Chapter 4: Factories
- Chapter 5: Prototype
- Chapter 6: Singleton
- Part III: Structural Patterns
- Chapter 7: Adapter
- Chapter 8: Bridge
- Chapter 9: Composite
- Chapter 10: Decorator
- Chapter 11: Facade
- Chapter 12: Flyweight
- Chapter 13: Proxy
- Chapter 14: Value Object
- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility
- Chapter 16: Command
- Chapter 17: Interpreter
- Chapter 18: Iterator
- Chapter 19: Mediator
- Chapter 20: Memento
- Chapter 21: Null Object
- Chapter 22: Observer
- Chapter 23: State
- Chapter 24: Strategy
- Chapter 25: Template Method
- Chapter 26: Visitor