Table of Contents:
  • Includes bibliographical references and index
  • 1. MAXScript basics
  • 2. Constructing user interfaces
  • 3. The 3ds max interface
  • 4. Understanding objects and classes
  • 5. Transforms and animation
  • 6. Working with MAXScript objects
  • 7. File handling, and working with directories
  • 8. Advanced MAXScript interface
  • 9. ActiveX, and .NET (dotNet)