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|a 9781482216646
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|a TR897.72.B55
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|a Blain, John M.
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|a The complete guide to Blender graphics
|b computer modeling & animation
|c John M. Blain
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|a Computer modeling & animation
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|a 2nd edition
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|a Boca Raton, FL
|b CRC Press
|c 2015
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|a xxi, 513 pages
|b illustrations
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|a Chapter 16 Shape Key and Action EditorsChapter 17 Fluid Simulation; Chapter 18 Smoke Simulation; Chapter 19 Nodes; Chapter 20 The Blender Game Engine; Chapter 21 Making a Movie; Chapter 22 Drivers; Chapter 23 Installing Add- Ons; Chapter 24 Bibliography; Bibliography; Appendix A: Basic Blender Commands; Back Cover
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|a Includes bibliographical references (page 509)
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|a Front Cover; Contents; Introduction; The Author; Acknowledgments; How to Get Blender; Recommended Viewing; Chapter 1 The Blender Interface; Chapter 2 Navigation; Chapter 3 Creating and Editing Objects; Chapter 4 Materials; Chapter 5 Textures; Chapter 6 World Settings; Chapter 7 Lighting and Cameras; Chapter 8 Rendering and Ray Tracing; Chapter 9 Animation Basics; Chapter 10 Three- Dimensional (3D) Text; Chapter 11 NURBS and Metashapes; Chapter 12 Modifiers; Chapter 13 Particle Systems; Chapter 14 Child/ Parent Relationships and Constraints; Chapter 15 Armatures
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|a Blender (Computer file) / http://id.loc.gov/authorities/names/n00063653
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|a Animation par ordinateur
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|a Three-dimensional display systems / http://id.loc.gov/authorities/subjects/sh85135021
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|a computer graphics / aat
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|a Affichage tridimensionnel
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|a three-dimensional / aat
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|a Computer graphics / fast
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|a Three-dimensional display systems / fast
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|a Computer animation / http://id.loc.gov/authorities/subjects/sh85029478
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|a computer animation / aat
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|a COMPUTERS / General / bisacsh
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|a Computer animation / fast
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|a Computer graphics / http://id.loc.gov/authorities/subjects/sh85029500
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|a Blender (Computer file) / fast
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|a Infographie
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|a eng
|2 ISO 639-2
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|b OREILLY
|a O'Reilly
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|a "An A K Peters book.". - "Introducing Blender version 2.70"--Cover
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|z 9781482216646
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|z 1482216647
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|z 1482216639
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|z 9781482216639
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|z 1482216647
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|u https://learning.oreilly.com/library/view/~/9781482216639/?ar
|x Verlag
|3 Volltext
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|a 006.6/96
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|a Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments
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