Ambienti digitali per l’educazione all’arte e al patrimonio

The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, en...

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Bibliographic Details
Main Author: Luigini, Alessandro
Other Authors: Panciroli, Chiara
Format: eBook
Language:Italian
Published: Milan FrancoAngeli 2018
Series:Educazione al patrimonio culturale e formazione dei saperi - Open Access
Subjects:
Online Access:
Collection: OAPEN - Collection details see MPG.ReNa
Description
Summary:The book collects the contributions of scholars from disciplines of education and digital representation to jointly investigate the lines of development of education to art and heritage. Pedagogical knowledge brought into digital environments, both Augmented Reality and Immersive Virtual Reality, enhances its effectiveness in the signification of an educational experience whose main objectives seem to be art in all its forms and cultural heritage in all its expressions.
Item Description:Creative Commons (cc), by-nc-nd/3.0/it/legalcode, http://creativecommons.org/licenses/by-nc-nd/3.0/it/legalcode