The post-screen through virtual reality, holograms and light projections where screen boundaries lie

Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indist...

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Bibliographic Details
Main Author: Ng, Jenna.
Format: eBook
Language:English
Published: Amsterdam Amsterdam University Press 2021, 2021
Series:MediaMatters Ser
Subjects:
Online Access:
Collection: JSTOR Open Access Books - Collection details see MPG.ReNa
Table of Contents:
  • Cities of Screens
  • Light Projections (1): Light that Dissolves and Constructs ... and of Latency
  • Light Projections (2): Walls that Fall Apart ... and Re-Form
  • Light Projections (3): Particles that Gain a Body ... and Transform
  • Projection Mapping (1): The Image that Devours Structure
  • the Voracity that is a Media History
  • Projection Mapping (2): The Exterior that Reveals
  • the Permanence that Fades
  • The Ground Beneath Our Feet
  • Conclusion/Coda
  • Postscripts to the Post-Screen: The Holiday and the Global Pandemic
  • Twin Obsessions (1): Difference
  • Twin Obsessions (2): The Gluttony
  • Includes bibliographical references and index
  • Holographic Projections (2): Ghosts of the Living
  • Vivification of the Virtual Real
  • A Funny Thing Happened on the Way to Substitution
  • 4A. (Remix) True Holograms: A Different Kind of Screen
  • A Different Kind of Ghost
  • Screens and Ghosts, or, the Window and the Guy in the Basement
  • True Holograms
  • A Different Kind of Screen: Brains, Nerves, Thought
  • A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions
  • 5. Light Projections: On the Matter of Light and the Lightness of Matter
  • The City Rises
  • The Light Rises, or, Light as the Matter of Light
  • Cover
  • Table of Contents
  • Acknowledgements
  • Introduction
  • Post-Screen Media: Meshing the Chain Mail
  • Eroding Boundaries in the Contemporary Mediascape
  • Why Boundaries Matter
  • Chapter Outlines
  • The Post-what?
  • 1. Screen Boundaries as Movement
  • Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance
  • Screen Boundaries: Physical and Virtual, and of the Movement Betwixt
  • Metaphors for the Screen
  • Crossing Screen Boundaries: Love, Pleasure, Information, Transformation
  • Interactivity and the Moveable Window
  • Screen Boundaries Across Dimensions
  • The Post-Screen Through VR (2): Replacement and Re-placement
  • The Danger Paradox
  • VR as Immersion: Travel, Escape, Fulfilment
  • VR as Inversion: Witness, Empathy, Subjectivity
  • Defeated by the Ghosts
  • 4. Holograms/Holographic Projections : Ghosts Amongst the Living
  • Ghosts of the Living
  • How We See Ghosts, or, In Love with the Post-Screen
  • Ghosts in the Media: Re-inventing the Afterlife
  • The Post-Screen Through Holograms/Holographic Projections
  • Holographic Projections (1): Ghosts Amongst the Living
  • Limbo Between Deadness and Aliveness
  • 2. Leaking at the Edges
  • Protections and Partitions
  • Rupturing Screen Boundaries
  • Interplay between Fictional and Factual Threat
  • Leaking at the Edges: The Merging of the Amalgamated Real
  • Virtual Co-location in Real-time ... and in the Era of Covid-19
  • The Screen Boundary Against the Algorithm
  • Screen Boundaries in Flux
  • 3. Virtual Reality: Confinement and Engulfment
  • Replacement and ƯRe-placement
  • "Multitudes of Amys"
  • On Immersion (Briefly)
  • The Affective Surround: The Two Vectors of Immersion
  • The Post-Screen Through VR (1): Confinement and Engulfment