Play redux the form of computer games
A new look at digital gaming and the aesthetics of play
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Format: | eBook |
Language: | English |
Published: |
Ann Arbor
The University of Michigan Press
2010, c2010
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Subjects: | |
Online Access: | |
Collection: | JSTOR Open Access Books - Collection details see MPG.ReNa |
Summary: | A new look at digital gaming and the aesthetics of play Play Reduxis an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play,Play Reduxwill generate interest among scholars of communications, new media, and film |
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Physical Description: | viii, 184 pages |
ISBN: | 0472070924 9786612639173 128263917X 9780472050925 9780472070923 0472050923 9781282639171 6612639172 |