Play Redux The Form of Computer Games

Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation be...

Full description

Bibliographic Details
Main Author: Myers, David
Format: eBook
Language:English
Published: Ann Arbor University of Michigan Press 2010
Subjects:
Online Access:
Collection: Directory of Open Access Books - Collection details see MPG.ReNa
LEADER 01971nma a2200277 u 4500
001 EB002040769
003 EBX01000000000000001184435
005 00000000000000.0
007 cr|||||||||||||||||||||
008 220822 ||| eng
020 |a 9780472070923;9780472050925 
020 |a dcbooks.7933339.0001.001 
100 1 |a Myers, David 
245 0 0 |a Play Redux  |h Elektronische Ressource  |b The Form of Computer Games 
260 |a Ann Arbor  |b University of Michigan Press  |c 2010 
300 |a 1 electronic resource (193 p.) 
653 |a Media 
653 |a Hobbies, quizzes and games / bicssc 
653 |a Computer games / online games: strategy guides / bicssc 
041 0 7 |a eng  |2 ISO 639-2 
989 |b DOAB  |a Directory of Open Access Books 
500 |a Creative Commons (cc), https://creativecommons.org/licenses/by-nc-nd/4.0/ 
024 8 |a 10.3998/dcbooks.7933339.0001.001 
856 4 2 |u https://directory.doabooks.org/handle/20.500.12854/37688  |z DOAB: description of the publication 
856 4 0 |u https://library.oapen.org/bitstream/20.500.12657/24014/1/1006119.pdf  |7 0  |x Verlag  |3 Volltext 
520 |a Play Redux is an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological naturalism grounded in cognitive theory, Myers argues for a clear delineation between the aesthetics of play and the aesthetics of texts. In the course of this study, Myers asks a number of interesting questions: What are the mechanics of human play as exhibited in computer games? Can these mechanisms be modeled? What is the evolutionary function of cognitive play, and is it, on the whole, a good thing? Intended as a provocative corrective to the currently ascendant, if not dominant, cultural and ethnographic approach to game studies and play, Play Redux will generate interest among scholars of communications, new media, and film.