|
|
|
|
LEADER |
02479nmm a2200397 u 4500 |
001 |
EB002017241 |
003 |
EBX01000000000000001180139 |
005 |
00000000000000.0 |
007 |
cr||||||||||||||||||||| |
008 |
220701 ||| eng |
020 |
|
|
|a 9783031054099
|
100 |
1 |
|
|a Kurosu, Masaaki
|e [editor]
|
245 |
0 |
0 |
|a Human-Computer Interaction. Technological Innovation
|h Elektronische Ressource
|b Thematic Area, HCI 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 – July 1, 2022, Proceedings, Part II
|c edited by Masaaki Kurosu
|
250 |
|
|
|a 1st ed. 2022
|
260 |
|
|
|a Cham
|b Springer International Publishing
|c 2022, 2022
|
300 |
|
|
|a XXIII, 677 p. 359 illus., 290 illus. in color
|b online resource
|
653 |
|
|
|a Computer Communication Networks
|
653 |
|
|
|a User interfaces (Computer systems)
|
653 |
|
|
|a Image processing / Digital techniques
|
653 |
|
|
|a Computer vision
|
653 |
|
|
|a Artificial Intelligence
|
653 |
|
|
|a Application software
|
653 |
|
|
|a Computer networks
|
653 |
|
|
|a Computer Imaging, Vision, Pattern Recognition and Graphics
|
653 |
|
|
|a Artificial intelligence
|
653 |
|
|
|a Computer and Information Systems Applications
|
653 |
|
|
|a User Interfaces and Human Computer Interaction
|
653 |
|
|
|a Human-computer interaction
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
|
989 |
|
|
|b Springer
|a Springer eBooks 2005-
|
490 |
0 |
|
|a Lecture Notes in Computer Science
|
028 |
5 |
0 |
|a 10.1007/978-3-031-05409-9
|
856 |
4 |
0 |
|u https://doi.org/10.1007/978-3-031-05409-9?nosfx=y
|x Verlag
|3 Volltext
|
082 |
0 |
|
|a 004.019
|
082 |
0 |
|
|a 005.437
|
520 |
|
|
|a The three-volume set LNCS 13302, 13303 and 13304 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 24th International Conference on Human-Computer Interaction, HCII 2022, which took place virtually in June-July 2022. The 132 papers included in this HCI 2022 proceedings were organized in topical sections as follows: Part I: Theoretical and Multidisciplinary Approaches in HCI; Design and Evaluation Methods, Techniques and Tools; Emotions and Design; and Children-Computer Interaction, Part II: Novel Interaction Devices, Methods and Techniques; Text, Speech and Image Processing in HCI; Emotion and Physiological Reactions Recognition; and Human-Robot Interaction, Part III: Design and User Experience Case Studies, Persuasive Design and Behavioral Change; and Interacting with Chatbots and Virtual Agents
|