Building Multiplayer Games in Unity Using Mirror Networking
Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performan...
Main Author: | |
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Format: | eBook |
Language: | English |
Published: |
Berkeley, CA
Apress
2022, 2022
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Edition: | 1st ed. 2022 |
Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Chapter 1: A Brief Introduction
- Chapter 2: The Messenger Pigeon, Packets, and a Trip Around the World
- Chapter 3: A Hall of Mirrors
- Chapter 4: The Chain of Command
- Chapter 5: The Memory of a Goldfish
- Chapter 6: Scaling Up, A Lot
- Chapter 7: Insights From the Masters
- Chapter 8: Challenge What You Know
- Chapter 9: Where to, now? Conclusion