Building Multiplayer Games in Unity Using Mirror Networking

Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performan...

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Bibliographic Details
Main Author: Engelbrecht, Dylan
Format: eBook
Language:English
Published: Berkeley, CA Apress 2022, 2022
Edition:1st ed. 2022
Subjects:
Online Access:
Collection: Springer eBooks 2005- - Collection details see MPG.ReNa
Table of Contents:
  • Chapter 1: A Brief Introduction
  • Chapter 2: The Messenger Pigeon, Packets, and a Trip Around the World
  • Chapter 3: A Hall of Mirrors
  • Chapter 4: The Chain of Command
  • Chapter 5: The Memory of a Goldfish
  • Chapter 6: Scaling Up, A Lot
  • Chapter 7: Insights From the Masters
  • Chapter 8: Challenge What You Know
  • Chapter 9: Where to, now? Conclusion