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220121 ||| eng |
020 |
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|a 9781484274743
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050 |
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4 |
|a QA76.76.C672
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100 |
1 |
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|a Engelbrecht, Dylan
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245 |
0 |
0 |
|a Building multiplayer games in Unity
|b using mirror networking
|c Dylan Engelbrecht
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260 |
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|a [California]
|b Apress
|c 2022
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300 |
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|a xiii, 235 pages
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653 |
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|a Unity (Electronic resource) / fast
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653 |
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|a Jeux vidéo / Programmation
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653 |
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|a Unity (Electronic resource) / http://id.loc.gov/authorities/names/n2011038776
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653 |
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|a Video games / Design
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653 |
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|a Video games / Programming / fast
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653 |
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|a Computer games / Design / fast
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653 |
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|a Jeux vidéo / Conception
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653 |
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|a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476
|
041 |
0 |
7 |
|a eng
|2 ISO 639-2
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989 |
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|b OREILLY
|a O'Reilly
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500 |
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|a Includes index
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028 |
5 |
0 |
|a 10.1007/978-1-4842-7474-3
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776 |
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|z 9781484274736
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776 |
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|z 1484274733
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776 |
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|z 1484274741
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776 |
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|z 9781484274743
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781484274743/?ar
|x Verlag
|3 Volltext
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082 |
0 |
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|a 794.8/1526
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082 |
0 |
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|a 745.4
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520 |
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|a Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking
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