Table of Contents:
  • Condenser microphones
  • Ribbon microphones
  • USB microphones
  • Setting up your recording environment
  • Recording instruments
  • Recording drum kits
  • Preparing to record vocals
  • Recording audio into FL Studio
  • Recording with Edison
  • Using pitch correction with Newtone
  • Pitch correction best practices
  • Vocals effect processing best practices
  • Backing vocals effects best practices
  • Summary
  • Chapter 09: Understanding Vocal Effects
  • Understanding vocoders
  • Understanding MIDI
  • Using vocoders
  • Harmonizing vocals with Pitcher
  • Using Vocodex
  • Vocoder best practices
  • Creating vocal chops
  • Using Slicex to create vocal chops
  • Vocal chopping considerations
  • Summary
  • Section 3: Postproduction and Publishing Your Music
  • Chapter 10: Creating Your Own Instruments and Effects
  • Understanding glitch effects
  • Creating glitch effects with Gross Beat
  • Mapping time and volume effects to a sample
  • Gross Beat sequencer
  • Creating instruments with DirectWave
  • Creating effects with Patcher
  • Creating custom dashboards in Patcher
  • Summary
  • Chapter 11: Mastering Fundamentals
  • What is mastering?
  • Can you master music yourself?
  • When should you master your music?
  • How do I get good at mastering?
  • What equipment do I use to master music?
  • Equalization in mastering
  • Diagnosing frequency problems
  • Understanding spectrograms
  • Adjusting dynamics
  • Using multiband compressors
  • Applying multiband compression with Maximus
  • What are saturators/harmonic exciters?
  • Understanding limiters
  • Understanding stereo imaging with vectorscopes
  • Stereo imaging best practices
  • Exporting audio for third-party mixing and mastering
  • Summary
  • Chapter 12: Branding, Promotion, and Marketing
  • Marketing essentials
  • Creating a brand
  • Choosing your artist name
  • Creating a website
  • Cover
  • Title Page
  • Copyright and Credits
  • Contributors
  • Table of Contents
  • Preface
  • Section 1: Getting Up and Running with FL Studio
  • Chapter 01: Getting Started with FL Studio
  • Technical requirements
  • Exploring the music production landscape
  • The musician's career path
  • Steps in composing a song
  • What is FL Studio?
  • Exploring the FL Studio workspace
  • Making your first song
  • Creating a drum beat with the Channel Rack
  • Adding an instrument to the Channel Rack
  • Creating a melody with the Piano roll
  • Routing channels to the Mixer
  • Exporting the song
  • Summary
  • Chapter 02: Exploring the Browser, Playlist, and Channel Rack
  • Technical requirements
  • Introducing the FL Studio workbench
  • Getting the most out of your samples
  • Using the Browser
  • Locating a sample's file location
  • Searching for samples
  • Adding your own samples to the Browser
  • Swapping samples
  • Using the Channel Rack
  • Channel Rack option features
  • The Channel Rack Rename, color and icon option
  • Instrument options
  • Detaching windows
  • Installing new instruments
  • Using layers
  • Using the Playlist
  • Playlist Toolbar
  • Element pattern options
  • Using the main header Toolbar features
  • Version control
  • Revert to last backup
  • Audio Stream Input/Output (ASIO)
  • Purge unused audio clips
  • Undo and redo
  • Viewing project info
  • Summary
  • Chapter 03: Composing with the Piano Roll
  • Using the Piano roll
  • Choosing an instrument
  • Adding notes in the Piano roll
  • Selecting multiple notes
  • Deleting notes
  • Muting and unmuting notes
  • Slicing notes
  • Sliding notes
  • Using the stamp tool to get assistance with scales
  • Composing great chord progressions
  • Recording into the Piano roll with MIDI instruments
  • The snap to grid (magnet) tool
  • Quantizing notes
  • Editing note articulations with the Event Editor
  • Using Piano roll velocity
  • Comparing instrument melodies with ghost notes
  • Exporting sheet music
  • Using and exporting MIDI scores
  • Summary
  • Chapter 04: Routing to the Mixer and Applying Automation
  • What is mixing?
  • Routing audio to the Mixer
  • Navigating the Mixer console
  • Understanding the insert mixer track
  • Understanding the master channel
  • Understanding the effects rack
  • Applying an effect
  • Applying automation
  • Applying automation to external third-party plugins
  • Freezing Audio Clips
  • Summary
  • Section 2: Music Production Fundamentals
  • Chapter 05: Sound Design and Audio Envelopes
  • What is sound?
  • What causes a note's pitch?
  • How do we hear things?
  • How do instruments create sound with different pitches?
  • Why do different instruments playing the same pitch sound different?
  • Modifying sound envelopes
  • Using Mod X and Mod Y for automation
  • Summary
  • Chapter 06: Compression, Sidechaining, Limiting, and Equalization
  • Understanding compression
  • Applying compression with Fruity Limiter
  • Applying gates and expanders
  • When to use gating
  • Applying sidechaining
  • Using limiters
  • Applying equalization
  • EQ best practices
  • EQ general rules
  • Summary
  • Chapter 07: Stereo Width
  • Panning, Reverb, Delay, Chorus, and Flangers
  • Panning audio
  • Panning best practices
  • Using reverb
  • Applying digital reverb with Fruity Reeverb 2
  • Applying convolution reverb with Fruity Convolver
  • Using delay effects
  • Applying delay effects with Fruity Delay 3
  • Delay effect best practices
  • Using chorus effects
  • Chorus effect best practices
  • Using flanger effects
  • Using phaser effects
  • Understanding mix buses
  • Mix bus best practices
  • Summary
  • Chapter 08: Recording Live Audio and Vocal Processing
  • Technical requirements
  • Understanding microphones
  • Dynamic microphones
  • Making the most of your live performances
  • Booking your first gigs
  • Filming your shows
  • Streaming performances online
  • Collaborating with others to promote yourself
  • Advice for creating content on social media
  • Getting more views on YouTube
  • What about YouTube video titles and thumbnails?
  • Creating music visuals with ZGameEditor Visualizer
  • Summary
  • Chapter 13: Publishing and Selling Music Online
  • Registering your music
  • Tagging your music in preparation for distribution
  • Selling music on online stores and streaming services
  • DistroKid walk-through
  • Claiming revenue from songs on YouTube using AdRev
  • What are ISRC, ISWC, and UPC codes?
  • Summary
  • Further reading
  • Share your music
  • More from the author
  • Conclusion
  • Why subscribe?
  • About PACKT
  • Other Books You May Enjoy
  • Index