How to make a game go from idea to publication avoiding the common pitfalls along the way
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and ba...
Main Authors: | , |
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Format: | eBook |
Language: | English |
Published: |
[Place of publication not identified]
Apress
2021
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Subjects: | |
Online Access: | |
Collection: | O'Reilly - Collection details see MPG.ReNa |
Table of Contents:
- Chapter 1: Don't
- Chapter 2: The Fault in Our Stars
- Chapter 3: Don't Reinvent the Wheel
- Chapter 4: Choose Your Arsenal
- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head
- Chapter 6: A Stitch in Time Saves Nine
- Chapter 7: Git Good
- Chapter 8: Get Smart!
- Chapter 9: Game Design
- The Three musketeers!
- Chapter 10: Game Feel and Effects
- Chapter 11: Input Matters
- Chapter 12: Help!
- Chapter 13: Platform Choosing (Pros n Cons)
- Chapter 14: The Great Filter/Fermi Paradox
- Chapter 15: Gameover
- The Myth of Sisyphus/Insanity Loop/Core Loop