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008 210823 ||| eng
020 |a 9781680508536 
020 |a 9781680508529 
020 |a 1680508520 
050 4 |a QA76.76.C672 
100 1 |a Coron, Tammy 
245 0 0 |a Apple game frameworks and technologies  |h [electronic resource]  |b build 2D games with SpriteKit & Swift  |c Tammy Coron 
260 |a Raleigh, North Carolina  |b The Pragmatic Bookshelf  |c 2021 
300 |a 1 online resource 
653 |a Logiciels d'application / Développement 
653 |a Swift (Langage de programmation) 
653 |a Application software / Development / fast 
653 |a Jeux vidéo / Programmation 
653 |a Swift (Computer program language) / fast 
653 |a Video games / Design / http://id.loc.gov/authorities/subjects/sh2006004108 
653 |a Apple computer / Programming / fast 
653 |a Computer games / Design / fast 
653 |a Jeux vidéo / Conception 
653 |a Video games / Programming / http://id.loc.gov/authorities/subjects/sh95003476 
653 |a Apple computer / Programming / http://id.loc.gov/authorities/subjects/sh85006125 
653 |a Swift (Computer program language) / http://id.loc.gov/authorities/subjects/sh2015001571 
653 |a Video games / Programming / fast 
653 |a Application software / Development / http://id.loc.gov/authorities/subjects/sh95009362 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
490 0 |a The pragmatic programmers 
776 |z 1680508520 
776 |z 9781680508536 
776 |z 9781680508529 
776 |z 9781680507843 
776 |z 1680508539 
776 |z 1680507842 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781680508543/?ar  |x Verlag  |3 Volltext 
082 0 |a 794.81526 
082 0 |a 745.4