Perspectives on Design and Digital Communication II Research, Innovations and Best Practices
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th Inter...
Other Authors: | , , |
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Format: | eBook |
Language: | English |
Published: |
Cham
Springer International Publishing
2021, 2021
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Edition: | 1st ed. 2021 |
Series: | Springer Series in Design and Innovation
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Subjects: | |
Online Access: | |
Collection: | Springer eBooks 2005- - Collection details see MPG.ReNa |
Table of Contents:
- Empowering Digital Users through Design for Privacy
- Design processes for interactive Human-Machine Systems
- Peripheral Interaction: shifting between periphery and center of attention when interacting with technology
- Understanding the barriers and challenges between older users and smartphones: a Systematic Literature Review
- Ageing related Human factors to be addressed in the design of visual interfaces of digital applications developed for seniors: a literature review
- The Potential of Interactive Digital Narratives towards Literary Linear Texts
- Real possibility of an entirely open-source pipeline for indie games design and production. Altamira Game as a case study
- Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project
- Needs, expectations and preferences of potential young readers of the digital edition of Diario de Sevilla
- It Takes Two To Tango–Research and Education Cross Pollination at Design Higher Education