ZBrush studio projects realistic game characters

"Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBr...

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Bibliographic Details
Main Author: Kingslien, Ryan
Format: eBook
Language:English
Published: Indianapolis, Ind. Wiley Pub. 2011
Series:Sybex serious skills
Subjects:
Online Access:
Collection: O'Reilly - Collection details see MPG.ReNa
Table of Contents:
  • Project: Damaging the BaseProject: Shadows and Ambient Occlusion; Project: Using Render Passes; Project: Plastic Maquette Material; Project: Adding Some SSS; Project: Timeline Turntable; Project: XPose; Project: Exporting a Movie; Summary; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index
  • Project: Topology
  • Combining PartsProject: Adding the Holster; Project: Topology
  • Decimation Master & Polypainting; Project: In-Game Hair; Project: Create UVs using UV Master; Project: UVs, Topology, and the Platform; Project: Creating Maps; Project: Setting Up Model in Maya; Assessing Your Topology; Project: Importing Jacket's Reflowed Topology; Project: Getting Model into Marmoset; Summary; Chapter 8: Posing and Rendering in ZBrush; Project: Finding the Pose with Mannequins; Project: Establishing the Pose for the Body; Project: Posing Multiple Objects; Project: Creating the Base
  • Project: Establishing the FoundationProject: Establishing the Eye; Project: Establishing the Nose; Project: Establishing the Mouth; Project: Creating New Topology; Summary; Chapter 4: Texturing the Head; Project: Texture Painting by Hand; Project: Texture Painting Approach #2 ZAppLink; Summary; Chapter 5: Suiting Up with Clothes; Creating a Jacket; Summary; Chapter 6: Building Weapons; The Anatomy of the Weapon; Anatomy of the Holster; Texturing; Summary; Chapter 7: Getting It Into the Game; The Topology Spectrum; Project: Topology
  • Removing Interior Polygons
  • ZBrush Studio Projects; Acknowledgments; About the Author; Contents; Introduction; Who Should Buy This Book; What You Need; What's Inside; Companion DVD; How to Contact the Author; Chapter 1: Sculpting Tools and Workflow; The Problem of Sculpting; Our Sculpting Toolkit; Unpacking Our Toolkit; The Road Ahead; Chapter 2: Sculpting the Body; Proportions; Project 1: Modeling Base Mesh in Maya; Project 2: Bony Landmarks; Project 3: Volume and Massing; Project 4: Painting in the Anatomy; Project 5: Filling in the Anatomy; Chapter 3: The Head and the Face; Proportions