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020 |a 0596526733 
020 |a 9780596526733 
020 |a 9780596519889 
050 4 |a QA76.9.U83 
100 1 |a MacVittie, Lori A. 
245 0 0 |a XAML in a nutshell  |c by Lori A. MacVittie 
260 |a Sebastopol, Calif.  |b O'Reilly  |c 2006 
300 |a 302 pages 
505 0 |a DashStyleDockPanel; FixedDocument; FlowDocument; Grid; PageContent; Panel; RowDefinition; Setter; StackPanel; Style; Table; TableCell; TableColumn; TableRow; Trigger; Animations and Transformations; AnimationTimeline; BooleanKeyFrame; CharKeyFrame; ColorAnimation; ColorKeyFrame; DecimalAnimation; DecimalKeyFrame; DoubleAnimation; DoubleAnimationUsingPath; DoubleKeyFrame; Int16KeyFrame; Int32KeyFrame; Int64KeyFrame; KeySpline; Matrix; MatrixAnimationUsingPath; MatrixKeyFrame; MediaTimeline; ParallelTimeline; PointAnimationUsingPath; Point3DKeyFrame; PointKeyFrame; RectAnimation; Rect3DKeyFrame 
505 0 |a RadialGradientBrushSection; SolidColorBrush; TextBlock; TextDecoration; TextDecorationCollection; TextEffect; Thickness; Underline; Controls; Base Control Reference; UIElement; FrameworkElement; Control; ContentControl; HeaderedItemsControl; HeaderedContentControl; ItemsControl; Common Event Reference; Core Control Reference; Button; CheckBox; ComboBox; ContextMenu; DocumentViewer; Expander; Hyperlink; ListBox; MediaElement; Menu; MenuItem; NavigationWindow; Page; PasswordBox; Popup; RadioButton; RadioButtonList; RepeatButton; ScrollViewer; Slider; TabControl; TabItem; TextBox; ToolBar 
505 0 |a Table of Contents; Preface; Who Should Read This Book; What This Book Covers; Organization; Part I, Introducing XAML; Part II, XAML Concepts; Part III, Core XAML Reference; Part IV, Appendixes; Conventions Used in This Book; Using Code Examples; Comments and Questions; Safari® Enabled; Acknowledgments; I; Introducing XAML; The Benefits of XAML; What XAML Is Not; XAML Development Resources; Getting Started with XAML; XAML Prerequisites; Defining XAML Applications; Building XAML Applications; XAML Applications and Visual Studio; II; The Basics of XAML; Core XAML Syntax; Elements; Root Elements 
505 0 |a ToolBarOverflowPanelToolBarPanel; ToolBarTray; ToolTip; Window; Shapes and Geometry; ArcSegment; BezierSegment; CloseSegment; CombinedGeometry; DrawingBrush; DrawingGroup; Ellipse; EllipseGeometry; GeometryDrawing; GeometryGroup; ImageDrawing; Line; LineGeometry; LineSegment; Path; PathFigure; PathFigureCollection; PathGeometry; PathSegmentCollection; Point; Point3D; PointCollection; PolyBezierSegment; Polygon; Polyline; PolyLineSegment; PolyQuadraticBezierSegment; QuadraticBezierSegment; Rect; Rect3D; Rectangle; RectangleGeometry; StartSegment; Layout; Border; Canvas; ColumnDefinition 
505 0 |a Control ElementsPanel Elements; Shape and Geometric Elements; Document Elements; Attributes; Attached Properties; Binding Properties; codebehind; Layout and Positioning; StackPanel and DockPanel; Using Width and Alignment; Margins and Padding; Grid; Absolute Positioning; Resources; Using Resources; Using Styles; Triggers; Storyboards and Animations; Storyboards; Controlling Animations; Animation Using Key Frames; III; Elements; Bold; Brush; Color; Figure; Floater; Frame; GradientStop; Image; ImageBrush; Inline; Italic; Label; LinearGradientBrush; LineBreak; List; ListItem; Paragraph; Pen 
653 |a Microsoft .NET Framework 
653 |a Application software / Development / http://id.loc.gov/authorities/subjects/sh95009362 
653 |a User interfaces (Computer systems) / http://id.loc.gov/authorities/subjects/sh88001679 
653 |a Microsoft Windows (Computer file) / blmlsh 
653 |a User interfaces (Computer systems) / fast 
653 |a Application software / Development / blmlsh 
653 |a Microsoft Windows (Computer file) 
653 |a Logiciels d'application / Développement 
653 |a Microsoft .NET Framework / blmlsh 
653 |a Application software / Development / fast 
653 |a Microsoft .NET Framework / fast 
653 |a User interfaces (Computer systems) / blmlsh 
653 |a Microsoft Windows (Computer file) / fast 
653 |a Interfaces utilisateurs (Informatique) 
041 0 7 |a eng  |2 ISO 639-2 
989 |b OREILLY  |a O'Reilly 
490 0 |a In a nutshell 
856 4 0 |u https://learning.oreilly.com/library/view/~/0596526733/?ar  |x Verlag  |3 Volltext 
082 0 |a 331 
082 0 |a 005.4/37 
520 |a ThisXML-based markup language to implement the new generation of user interface graphics. As one reviewer noted, "Strong code examples and an efficient, conversational style take the tedium out of learning XAML and make the subject understandable--even interesting. 
520 |a When Microsoft releases Windows Vista, the new operating system will support applications that employ graphics now used by computer games--clear, stunning, and active. The cornerstone for building these new user interfaces is XAML ("Zammel"), the XML-based markup language that works with Windows Presentation Foundation (WPF), Vista's new graphics subsystem. An acronym for Extensible Application Markup Language, XAML offers a wealth of new controls and elements with exciting capabilities, including animation and rendering of 3D graphics. Windows developers are already jazzed by the possibilities of using XAML for fixed and flow format documents like PDF and HTML, 2D and 3D vector-based graphics, form development, animation, audio and video, transparent layering, and a lot more. Many feel that XAML will eliminate the need for multiple file formats or plug-ins (read: Flash), while lowering development costs and reducing time to market. The problem is, most developers don't know XAML. While it is fairly easy to understand, you still need a quick guide to bring you up to speed before Vista's release, and that's where this book's simple, no nonsense approach comes in. XAML in a Nutshell covers everything necessary to design user interfaces and .NET applications that take advantage of WPF. Prerequisites such as Microsoft's new unified build system, MSBuild, and core XAML constructs and syntax--including shortcuts--are all presented with plenty of examples to get you started. The Core XAML Reference section lets you dig even deeper into syntax rules and attributes for all XAML elements with a series of quick-reference chapters. This section divides XAML elements into logical categories of elements, controls, shapes and geometry, layout, animations, and transformations for easy reference. XAML in a Nutshell helps you learn, firsthand, how to use